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Fury In The Marrow: Difference between revisions

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(Created page with "{{Passive feature page | summary = '''Fury In The Marrow''' is a passive feature that damages enemies when you range. | description = When you Rage, hostile creatures in a {{Distance|m=3|ft=10}} radius must succeed a {{Saving Throw|Wisdom}} or take {{DamageText|2d4|Psychic}} damage. The targets receive half damage on a save. | granted by items = Bonespike Helmet }}")
 
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{{Passive feature page
{{Passive feature page
| summary = '''Fury In The Marrow''' is a passive feature that damages enemies when you range.
| summary = '''Fury In The Marrow''' is a passive feature that damages enemies when you rage.
| description = When you [[Rage]], hostile creatures in a {{Distance|m=3|ft=10}} radius must succeed a {{Saving Throw|Wisdom}} or take {{DamageText|2d4|Psychic}} damage. The targets receive half damage on a save.
| description = When you {{SAI|Rage}}, hostile creatures in a {{Distance|m=3|ft=10}} radius must succeed a {{Saving Throw|Wisdom}} or take {{DamageText|2d4|Psychic}} damage. The targets receive half damage on a save.
| granted by items = Bonespike Helmet
| bugs = * As of Patch 7, hostile creatures making a successful Wisdom saving throw receive no damage instead of half damage.
}}
}}

Latest revision as of 10:38, 25 November 2024

Fury In The Marrow is a passive feature that damages enemies when you rage.

Description

When you Rage Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Wisdom saving throw or take 2d4Damage TypesPsychic damage. The targets receive half damage on a save.

How to learn

Granted by the equipment:

Bugs

  • As of Patch 7, hostile creatures making a successful Wisdom saving throw receive no damage instead of half damage.