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Daine: Difference between revisions

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{{PageSeo
| description = Daine is a dwarven Acolyte of the Absolute, and can be found in Moonrise Towers playing cards with Bennel on the first floor balcony.
| image = Daine.png
}}
{{Infobox creature
{{Infobox creature
| name = Acolyte Daine
| name = Acolyte Daine
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| va = Hanako Footman
| va = Hanako Footman
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| race = [[Hill Dwarf]]
| race = [[Gold dwarf]]
| type = Humanoid
| type = Humanoid
| class = [[Cleric]]
| class = [[Cleric]]
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| prof bonus = +2
| prof bonus = +2
| movement m = 7.5
| movement m = 7.5
| xp = 110
| weight kg = 75
| weight kg = 75
| size = Medium
| size = Medium
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| wis = 14
| wis = 14
| cha = 9
| cha = 9
| athletics = 0
| acrobatics = 0
| perception = 2
| resistances =  
| resistances =  
| passives = Opportunity Attack, Darkvision, Dwarven Resilience
| passives = Opportunity Attack, Darkvision, Dwarven Resilience
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}}
}}


'''Daine''' is a [[Acolyte of the Absolute]] within [[Moonrise Towers]] located at {{coords|-129|-190}}.
'''Daine''' is a [[Gold Dwarf|dwarven]] [[Acolyte of the Absolute]] in [[Act Two]]. She can be found in [[Moonrise Towers]], playing cards with [[Bennel|Zealot Bennel]] on the first floor balcony.
{{DiQ|Hey, True Soul - what's the word?|Daine}}
 
== Involvement ==
=== Moonrise Towers ===
Daine can be first encountered in [[Moonrise Towers]], on a balcony on the eastern side of the first floor playing cards with [[Bennel|Zealot Bennel]]. Daine attempts to cheat at cards, but Bennel notices and then deducts that Daine was a former [[Flaming Fist]] mercenary.{{ref|Dialogue with [[Bennel]]:<br>''"You were Flaming Fist before this, weren't you lass?"'' - Bennel<br>''"Save your 'lasses' for when you're courting. But aye - how d'you know?"'' - Daine<br>''"You cheat. Badly."''}} Talking with Daine will have her ask the party if they have any news or marching orders.
 
=== Defending Moonrise Towers ===
If the [[Aylin|Nightsong]] is freed and the Harpers launch their assault on Moonrise Towers, Daine  will be part of the remaining forces defending Moonrise Towers, and can be seen right in the center of the throne room. Should the party enter the throne room prematurely, or kill a few [[Cult of the Absolute|Absolutists]] in the hall, she will join combat.


== Combat ==
== Combat ==
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* {{RarityItem|Leather Armour}} <!-- ARM_Leather_Body -->
* {{RarityItem|Leather Armour}} <!-- ARM_Leather_Body -->
* {{RarityItem|Arrow of Ice}} <!-- ARR_Arrow_Of_Ice -->
* {{RarityItem|Arrow of Ice}} <!-- ARR_Arrow_Of_Ice -->
== References ==
{{reflist}}


{{Moonrise Towers}}
{{Moonrise Towers}}
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[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Hill Dwarves]]
[[Category:Dwarves]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Clerics]]
[[Category:Clerics]]

Revision as of 03:00, 24 November 2024

Daine is a dwarven Acolyte of the Absolute in Act Two. She can be found in Moonrise Towers, playing cards with Zealot Bennel on the first floor balcony.

Portrait Daine.png
Hey, True Soul - what's the word?
Daine

Involvement

Moonrise Towers

Daine can be first encountered in Moonrise Towers, on a balcony on the eastern side of the first floor playing cards with Zealot Bennel. Daine attempts to cheat at cards, but Bennel notices and then deducts that Daine was a former Flaming Fist mercenary.[1] Talking with Daine will have her ask the party if they have any news or marching orders.

Defending Moonrise Towers

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Daine will be part of the remaining forces defending Moonrise Towers, and can be seen right in the center of the throne room. Should the party enter the throne room prematurely, or kill a few Absolutists in the hall, she will join combat.

Combat

Attacks and abilities

Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft

Loot

References

  1. Dialogue with Bennel:
    "You were Flaming Fist before this, weren't you lass?" - Bennel
    "Save your 'lasses' for when you're courting. But aye - how d'you know?" - Daine
    "You cheat. Badly."