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Andorn: Difference between revisions

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| t hp = 23
| t hp = 23
| movement m = 9
| movement m = 9
| xp = 15
| weight kg = 75
| weight kg = 75
| str = 12
| str = 12
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| dex save prof = yes
| dex save prof = yes
| int save prof = yes
| int save prof = yes
| athletics = 1
| acrobatics = 2
| perception = 0
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'''Andorn''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]].  
'''Andorn''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]].  
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*{{MdRarityItem|Shortsword}}
*{{MdRarityItem|Shortsword}}
*{{MdRarityItem|Torch}}
*{{MdRarityItem|Torch}}
== Notes ==
{{notebegin}}
* Andorn grants 15 [[Experience|XP]] when killed.
{{noteend}}


== External links ==
== External links ==

Revision as of 20:20, 22 November 2024

Andorn is a Human bandit that is raiding the Overgrown Ruins in Act One.

Involvement

Act One

If the party approach Andorn from within the Refectory ruins, he becomes instantly hostile. Alternatively, the party can speak with him through the door from outside the Chapel Entrance at X: 284 Y: 372.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Sneak Attack Melee.webp
Sneak Attack (Melee) Sneak Attack (Melee) ()   –  Shortsword
Damage: 4~14
D6 Piercing.pngD6 Weapon.png
1d6 + 2Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Difficulty changes

  • Andorn cannot make attacks of opportunity in Explorer difficulty.
  • On Balanced difficulty and below, Andorn's attacks cannot critically hit.

Notable loot

External links