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| name = Create or Destroy Water | | name = Create or Destroy Water | ||
| image = Create Water.webp | | image = Create Water.webp | ||
| controller icon = Create Water Icon.webp | |||
| icon = Create Water Unfaded Icon.webp | |||
| level = 1 | | level = 1 | ||
| school = Transmutation | | school = Transmutation | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{ | | higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{dist|m=2}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| variants = Create Water, Destroy Water | | variants = Create Water, Destroy Water | ||
| notes = *Create water applies the {{Cond|Wet}} condition: Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} damage (double damage). | | notes = *Create water applies the {{Cond|Wet}} condition: Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} damage (double damage). | ||
*Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun. | *Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun. | ||
*Electrified Water + a Fire Spell causes | *Electrified Water + a Fire Spell causes {{Area|Electrified Steam}}, which resets the Shocked and Wet conditions. | ||
*A Cold spell freezes the water/mist and creates an | *A Cold spell freezes the water/mist and creates an {{Area|Ice}} surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + [[Glyph of Warding]]). | ||
* | * [[Conjuration School]] [[Wizard]]s only receive the [[Create Water]] variant of the spell, which can only be cast once per [[Short Rest]] and doesn't consume a spell slot. | ||
*[[Rain Dancer]] only grants the [[Create Water]] variant of the spell. | * [[Rain Dancer]] only grants the [[Create Water]] variant of the spell. | ||
*You can only have {{em|one}} version of '''Create or Destroy Water''' at a time, even if you gain it from multiple sources. | * You can only have {{em|one}} version of '''Create or Destroy Water''' at a time, even if you gain it from multiple sources. | ||
* The incantations for Create Water are '''Pluo''' ("Rain") and '''Aqua pura''' ("Pure water"). The incantations for Destroy Water are '''Aresce''' ("Become dry") and '''Ares decimos''' ("Ten times drier"). | |||
* A hidden character that is out-of-combat can cast the [[Create Water]] version of this spell on in-combat characters without using an action. While casting the spell will unhide you and likely force you into combat, the character who Created this water will still have an action to use in the first turn of combat, as though they hadn't cast a spell. This is true even in Honour Mode | |||
| video = | | video = | ||
}} | }} |