| notes = * If cast on companions, they will lose 10 [[approval]] when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become [[hostile]] if they see the caster upon the effect expiring.
| notes = * If cast on companions, they will lose 10 [[approval]] when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become [[hostile]] if they see the caster upon the effect expiring.
** If using custom difficulty, this is specifically tied to {{code|<nowiki>Additional Combat Mechanics</nowiki>}}.
** If using custom difficulty, this behaviour is specifically tied to the '''Additional Combat Mechanics''' option.
* Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.
* Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.
| video = Friendship-showcase.mp4
| video = Friendship-showcase.mp4
Revision as of 06:05, 22 November 2024
Friends is a cantrip (Enchantment). It makes the caster appear more charismatic to the affected creature.
If cast on companions, they will lose 10 approval when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become hostile if they see the caster upon the effect expiring.
If using custom difficulty, this behaviour is specifically tied to the Additional Combat Mechanics option.
Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.