| summary = It makes the caster and their allies appear more charismatic to the affected creature.
| classes = Bard, Sorcerer, Warlock, Wizard
| description = Enchant a non-hostile creature to gain {{Advantage}} on [[Ability Check|Charisma Checks]] against it. Once the spell ends, the creature knows it was charmed and might accuse the spellcaster.
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard
| action type = action
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| summary = It makes the caster appear more charismatic to the affected creature.
| description = Gain {{Advantage}} on {{Ability|Charisma}} [[Checks]] against a non-[[hostile]] creature.
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
| warning = {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
| cost = action
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| concentration = yes
| range = ranged
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
| concentration = yes
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| condition = Friends
| condition = Friends
| condition icon = Friends Condition Icon.png
| condition description = You get {{Advantage}} on [[Ability Check|Charisma Checks]] directed at this creature.
| condition duration = 10
| condition duration = 10
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| notes = * If cast on companions, they will lose 10 [[approval]] when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become [[hostile]] if they see the caster upon the effect expiring.
** If using custom difficulty, this behaviour is specifically tied to the '''Additional Combat Mechanics''' option.
* Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.
| video = Friendship-showcase.mp4
}}
}}
[[Category:Spells that can be cast while silenced]]
== External links ==
* {{FRWiki|Friends|long}}
Revision as of 06:05, 22 November 2024
Friends is a cantrip (Enchantment). It makes the caster appear more charismatic to the affected creature.
If cast on companions, they will lose 10 approval when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become hostile if they see the caster upon the effect expiring.
If using custom difficulty, this behaviour is specifically tied to the Additional Combat Mechanics option.
Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.