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Disarming Attack (Melee): Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate
{{Redirect
| type = classaction
| redirect = Disarming Attack
| summary = '''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]].
| use1 = the ranged version, see
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| article1 = Disarming Attack (Ranged)
| image = Disarming Attack Melee Icon.png
}}
| cost = supdie:1, action
{{Weapon action page
| summary = '''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with melee weapons and possibly make them drop their [[weapons]].
| description = Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
| image = Disarming Attack Melee.webp
| controller icon = Disarming Attack Melee Icon.webp
| icon = Disarming Attack Melee Unfaded Icon.webp
| action type = action
| cost = action
| hit cost = supdie
| concentration =  
| concentration =  
| damage = amounttext:Weapon, type:Physical
| damage = weapon
| damage2 = amount:1d8, type:Physical
| extra damage = superiority die
| attack roll = yes
| attack roll = yes
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge =
| recharge =
| duration =  
| duration =  
| range = weapon
| range =  
| aoe =  
| aoe =  
| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save = STR, negates the disarm effect
| save = STR
| additional = ''Target must have a weapon in their main hand''
| save dc = weapon action
| higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| manoeuvre = yes
| variants = Disarming Attack (Melee), Disarming Attack (Ranged)
| notes =
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| condition = Weapon Dropped!
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =
}}
}}

Latest revision as of 05:53, 22 November 2024

"Disarming Attack" redirects here. For the ranged version, see, see Disarming Attack (Ranged).
Disarming Attack Melee.webp

Disarming Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with melee weapons and possibly make them drop their weapons.

Description

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Properties

Cost
Action
Cost on hit
 Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend  Superiority Dice.)
STR Save (Weapon action DC)

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Weapon action DC  Strength saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes: