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Disarming Attack (Melee): Difference between revisions

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'''Disarming Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them drop their [[Equipment#Weapons|weapons]].
{{Redirect
 
| redirect = Disarming Attack
[[File:Disarming Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| use1 = the ranged version, see
| title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding."''</div>
| article1 = Disarming Attack (Ranged)
----
}}
<div style="text-align:center;">[[File:Actions Icons.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
{{Weapon action page
----
| summary = '''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with melee weapons and possibly make them drop their [[weapons]].
| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
| description = Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| image = Disarming Attack Melee.webp
| Range = Weapon Range (Melee)
| controller icon = Disarming Attack Melee Icon.webp
| Saving Throw = [[Strength]]
| icon = Disarming Attack Melee Unfaded Icon.webp
}}]]
| action type = action
 
| cost = action
== Description ==
| hit cost = supdie
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| concentration =  
 
| damage = weapon
== Properties ==
| extra damage = superiority die
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| attack roll = yes
 
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
''Target must have a weapon in their main hand''
| recharge =
 
| duration =  
* Damage: Weapon Damage + 1d8 Physical
| range =  
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
| aoe =  
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
| aoe m =  
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
| aoe ft =
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee
| save = STR
| save dc = weapon action
| manoeuvre = yes
| notes =  
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| condition = Weapon Dropped!
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
}}

Latest revision as of 05:53, 22 November 2024

"Disarming Attack" redirects here. For the ranged version, see, see Disarming Attack (Ranged).
Disarming Attack Melee.webp

Disarming Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with melee weapons and possibly make them drop their weapons.

Description

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Properties

Cost
Action
Cost on hit
 Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend  Superiority Dice.)
STR Save (Weapon action DC)

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Weapon action DC  Strength saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes: