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Disarming Attack (Melee): Difference between revisions

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[[File:Disarming Attack Melee Icon.png|frameless|right]]
{{Redirect
[[Category:Actions]][[Category:Class Actions]]
| redirect = Disarming Attack
'''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]].
| use1 = the ranged version, see
 
| article1 = Disarming Attack (Ranged)
== Description ==
}}
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
{{Weapon action page
 
| summary = '''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with melee weapons and possibly make them drop their [[weapons]].
== Properties ==
| description = Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
{{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| image = Disarming Attack Melee.webp
 
| controller icon = Disarming Attack Melee Icon.webp
* ''Target must have a weapon in their main hand''
| icon = Disarming Attack Melee Unfaded Icon.webp
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
| action type = action
* {{Attack Roll}}
| cost = action
* {{Range|melee}} (Inherits Weapon Range)
| hit cost = supdie
* {{SavingThrow|STR}} to negate the disarm effect
| concentration =
 
| damage = weapon
== At Higher Levels ==
| extra damage = superiority die
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
| attack roll = yes
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge =
| duration =
| range =
| aoe =
| aoe m =
| aoe ft =
| save = STR
| save dc = weapon action
| manoeuvre = yes
| notes =
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| condition = Weapon Dropped!
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
}}

Latest revision as of 05:53, 22 November 2024

"Disarming Attack" redirects here. For the ranged version, see, see Disarming Attack (Ranged).
Disarming Attack Melee.webp

Disarming Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with melee weapons and possibly make them drop their weapons.

Description

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Properties

Cost
Action
Cost on hit
 Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend  Superiority Dice.)
STR Save (Weapon action DC)

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Weapon action DC  Strength saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes: