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Natural Recovery: Difference between revisions

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(Rewrote misleading ability description. It's not a once-per-day ability, it can be used as long as you have charges)
 
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[[File:Natural Recovery.jpg|thumb|right|Ingame tooltip]]
{{ActionPage
'''Natural Recovery''' is a '''Subclass Feature''' of [[Circle Of The Land]] Druids. This ability allow these Druids to replenish [[Spell#Spell Slots|Spell Slots]] once per day.
|image=Natural Recovery.webp
 
|summary='''Natural Recovery''' is a [[Circle of the Land]] Druid class action. This ability allows these [[Druid]]s to replenish [[Spells#Spell Slots|Spell Slots]] once per long rest.
== Description ==
|description = Replenish expended [[Spells#Spell Slots|Spell Slots]] while out of combat.
Once per day ''out of combat'', you can replenish expended [[Spell#Spell Slots|Spell Slots]].
|warning = {{Warning|Available only out of combat.}}
 
|cost= action, natrec
== Properties ==
|range = self
<code>[[File:Action Icon.png|frameless|middle|link=]] Action + [[File:Natural Recovery Charge Icon.png|frameless|middle|link=]] Natural Recovery Charge</code>
|higher levels =
 
* At level 3, unlock the ability to spend {{InfoBlob|{{ResourceList|action, natrec:2}}}} to replenish a {{r|l2}}.
The recovered spell slots must have a combined ''level'' that is equal to or less than half your druid level (rounded up).
* At level 5, unlock the ability to spend {{InfoBlob|{{ResourceList|action, natrec:3}}}} to replenish a {{r|l3}}.
 
* At level 7, unlock the ability to spend {{InfoBlob|{{ResourceList|action, natrec:4}}}} to replenish a {{r|l4}}.
* For example, when a Level 3 Druid uses Natural Recovery:
* At level 9, unlock the ability to spend {{InfoBlob|{{ResourceList|action, natrec:5}}}} to replenish a {{r|l5}}.
** The highest Level Spell Slots can be recovered is: <code>3 ÷ 2 = 1.5 ≈ 2 (rounded up)</code> → The highest Level Spell Slots recovered is '''Level 2'''.
|class learns at level 2 = Circle of the Land
** The total number of Spell Slots can be recovered is: <code>''two'' Level 1 Spell Slots</code>&emsp;'''or'''&emsp;<code>''one'' Level 2 Spell Slots</code>
|variants =
|notes=
* A Circle of the Land druid receives a number of {{r|nr|forceplural=yes}} equal to class level divided by two, rounded up. For example, a level 5 druid will have {{r|nr|3}} total.
* These charges replenish after a long rest.
* Recovering a spell slot costs a number of charges equal to the spell level. For example, recovering a {{r|l3}} costs {{r|nr|3}}.
* The maximum spell level that can be replenished is capped at level 5 even though a level 11 or 12 druid will have 6 total charges.
* Unlike {{SAI|Create Spell Slot}}, this action cannot add new spell slots, only replenish expended slots.
}}

Latest revision as of 05:42, 22 November 2024

Natural Recovery.webp

Natural Recovery is a Circle of the Land Druid class action. This ability allows these Druids to replenish Spell Slots once per long rest.

Description

Replenish expended Spell Slots while out of combat.

Available only out of combat.

Properties

Cost:
Action + Natural Recovery Charge
Details:
 Range: Self

At Higher Levels

  • At level 3, unlock the ability to spend Action + 2Natural Recovery Charges to replenish a Level 2 Spell Slot.
  • At level 5, unlock the ability to spend Action + 3Natural Recovery Charges to replenish a Level 3 Spell Slot.
  • At level 7, unlock the ability to spend Action + 4Natural Recovery Charges to replenish a Level 4 Spell Slot.
  • At level 9, unlock the ability to spend Action + 5Natural Recovery Charges to replenish a Level 5 Spell Slot.

How to learn

Classes:

Notes

  • A Circle of the Land druid receives a number of Natural Recovery Charges equal to class level divided by two, rounded up. For example, a level 5 druid will have 3Natural Recovery Charges total.
  • These charges replenish after a long rest.
  • Recovering a spell slot costs a number of charges equal to the spell level. For example, recovering a Level 3 Spell Slot costs 3Natural Recovery Charges.
  • The maximum spell level that can be replenished is capped at level 5 even though a level 11 or 12 druid will have 6 total charges.
  • Unlike Create Spell Slot Create Spell Slot, this action cannot add new spell slots, only replenish expended slots.