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→Poisoned and Trapped
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If this is successful, the conversation loops back to her request to the party to swear to drink the poison should they start transforming. Saying yes finishes the quest. Refusing to swear once again leads to combat. | If this is successful, the conversation loops back to her request to the party to swear to drink the poison should they start transforming. Saying yes finishes the quest. Refusing to swear once again leads to combat. | ||
=== Poisoned and | === Poisoned and trapped === | ||
==== Getting an | ==== Getting an andidote from Nettie ==== | ||
The player character has an opportunity to grab the branch and conduct a DC10 [[Nature]] [[Skill Check|Check]] to identify the poison. Doing so provides some lore, but does not seem to affect future checks and options. The party is able to walk away from the conversation at this point. Nettie is not hostile, believing that with the doors lock and the player character poisoned, they'll no longer be a danger. | The player character has an opportunity to grab the branch and conduct a DC10 [[Nature]] [[Skill Check|Check]] to identify the poison. Doing so provides some lore, but does not seem to affect future checks and options. The party is able to walk away from the conversation at this point. Nettie is not hostile, believing that with the doors lock and the player character poisoned, they'll no longer be a danger. | ||
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She now offers to let the party go free as long as they swear to commit suicide prior to turning. Refusing once again leads to a fight. | She now offers to let the party go free as long as they swear to commit suicide prior to turning. Refusing once again leads to a fight. | ||
==== Brewing an | ==== Brewing an antidote ==== | ||
It is possible to learn to brew an antidote. In the room where the party originally found Nettie healing the bird, there is a book named {{SmRarityItem|On Antidotes}} on a desk by the cauldron. Reading the book teaches how to craft an {{SmRarityItem|Antidote}}. Combining {{SmRarityItem|Salts of Mugwort}} with any suspension will allow to brew an antidote. Antidotes found elsewhere will also work for curing the poison. | It is possible to learn to brew an antidote. In the room where the party originally found Nettie healing the bird, there is a book named {{SmRarityItem|On Antidotes}} on a desk by the cauldron. Reading the book teaches how to craft an {{SmRarityItem|Antidote}}. Combining {{SmRarityItem|Salts of Mugwort}} with any suspension will allow to brew an antidote. Antidotes found elsewhere will also work for curing the poison. |