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Volley: Difference between revisions
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{{ | {{Weapon action page | ||
| summary = '''Volley''' is a [[Hunter]] Ranger weapon action. This ability allows Hunters to attack an aoe radius with their ranged weapon rather than a single target. | |||
| summary = '''Volley''' is a [[Hunter]] | |||
| description = Fire a cascade of arrows upon nearby enemies. | | description = Fire a cascade of arrows upon nearby enemies. | ||
| image = | | image = Volley.webp | ||
| controller icon = Volley Icon.webp | |||
| icon = Volley Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
| damage = | | damage = weapon | ||
| damage2 = | | damage2 = | ||
| recharge = | | recharge = | ||
Line 12: | Line 13: | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = | | aoe = radius | ||
| aoe m = 3 | | aoe m = 3 | ||
| aoe ft = 10 | | aoe ft = 10 | ||
| save = | | save = | ||
| attack roll = | | attack roll = yes | ||
| higherlevels = | | higherlevels = | ||
| class learns at level 11 = Hunter | | class learns at level 11 = Hunter | ||
| granted by feats = | | granted by feats = | ||
| notes = * The description is from the beta. In release (Patch #2) the description for this skill is blank. | | notes = | ||
* The description is from the beta. In release (Patch #2) the description for this skill is blank. | |||
* This is used essentially in place of a normal ranged attack. It can't hit party members, but it will hit other friendly NPCs. Otherwise, there is no drawback to using this over a normal ranged attack. | * This is used essentially in place of a normal ranged attack. It can't hit party members, but it will hit other friendly NPCs. Otherwise, there is no drawback to using this over a normal ranged attack. | ||
}}{{ | * Some properties of items are applied to every creature which is hit but some are applied only to a single creature. | ||
** There does not seem to be a ''simple'' rule which is hit if only a single creature is hit. | |||
** It is not obvious which properties apply to every and which only to a single creature. | |||
** A list of some useful properties which are applied to every hit enemy: | |||
*** {{MdRarityItem|Amulet of Bhaal}}: Bleed | |||
*** {{MdRarityItem|Bow of the Banshee}}: Frightened | |||
*** {{MdRarityItem|Braindrain Gloves}}: Mental Fatigue | |||
*** [[Coatings]] excluding all toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane | |||
*** {{Cond|Encrusted with Frost}} | |||
*** {{MdRarityItem|Giantbreaker}}: Reeling | |||
*** {{MdRarityItem|Gloves of Baneful Striking}}: 1d4 penalty to saving throws | |||
*** {{MdRarityItem|Gloves of Power}}: Bane | |||
*** {{MdRarityItem|Harold}}: Bane | |||
*** {{MdRarityItem|Helmet of Arcane Acuity}}: Arcane Acuity | |||
*** {{Cond|Radiating Orb}} | |||
*** {{MdRarityItem|Ring of Spiteful Thunder}}: Daze | |||
** A list of some useful properties which are applied only to a single creature: | |||
*** The following [[Coatings]]: All toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane | |||
*** {{MdRarityItem|Hat of Fire Acuity}}: Arcane Acuity | |||
*** {{MdRarityItem|Hat of Storm Scion's Power}}: Arcane Acuity | |||
*** {{Cond|Reverberation}} | |||
*** {{MdRarityItem|Snowburst Ring}}: Ice surface | |||
}} | |||
{{RangerNavbox}} |
Latest revision as of 21:40, 19 November 2024
Volley is a Hunter Ranger weapon action. This ability allows Hunters to attack an aoe radius with their ranged weapon rather than a single target.
Description
Fire a cascade of arrows upon nearby enemies.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- Range: 18 m / 60 ft
- AoE: 3 m / 10 ft (Radius)
How to learn
Classes:
- Class level 11: Hunter
Notes
- The description is from the beta. In release (Patch #2) the description for this skill is blank.
- This is used essentially in place of a normal ranged attack. It can't hit party members, but it will hit other friendly NPCs. Otherwise, there is no drawback to using this over a normal ranged attack.
- Some properties of items are applied to every creature which is hit but some are applied only to a single creature.
- There does not seem to be a simple rule which is hit if only a single creature is hit.
- It is not obvious which properties apply to every and which only to a single creature.
- A list of some useful properties which are applied to every hit enemy:
- Amulet of Bhaal: Bleed
- Bow of the Banshee: Frightened
- Braindrain Gloves: Mental Fatigue
- Coatings excluding all toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane
- Giantbreaker: Reeling
- Gloves of Baneful Striking: 1d4 penalty to saving throws
- Gloves of Power: Bane
- Harold: Bane
- Helmet of Arcane Acuity: Arcane Acuity
- Ring of Spiteful Thunder: Daze
- A list of some useful properties which are applied only to a single creature:
- The following Coatings: All toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane
- Hat of Fire Acuity: Arcane Acuity
- Hat of Storm Scion's Power: Arcane Acuity
- Snowburst Ring: Ice surface