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Whirlwind Attack: Difference between revisions
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(Corrected that some coatings don't work) |
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*** {{MdRarityItem|Bloodthirst}}: Piercing vulnerability | *** {{MdRarityItem|Bloodthirst}}: Piercing vulnerability | ||
*** {{MdRarityItem|Braindrain Gloves}}: Mental Fatigue | *** {{MdRarityItem|Braindrain Gloves}}: Mental Fatigue | ||
*** [[Coatings]] | *** [[Coatings]] excluding all toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane | ||
*** {{Cond|Encrusted with Frost}} | *** {{Cond|Encrusted with Frost}} | ||
*** {{MdRarityItem|Gloves of Baneful Striking}}: 1d4 penalty to saving throws | *** {{MdRarityItem|Gloves of Baneful Striking}}: 1d4 penalty to saving throws | ||
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*** {{MdRarityItem|Trident of the Waves}}: Wet | *** {{MdRarityItem|Trident of the Waves}}: Wet | ||
** A list of some useful properties which are applied only to a single creature: | ** A list of some useful properties which are applied only to a single creature: | ||
*** The following [[Coatings]]: All toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane | |||
*** {{MdRarityItem|Hat of Fire Acuity}}: Arcane Acuity | *** {{MdRarityItem|Hat of Fire Acuity}}: Arcane Acuity | ||
*** {{MdRarityItem|Hat of Storm Scion's Power}}: Arcane Acuity | *** {{MdRarityItem|Hat of Storm Scion's Power}}: Arcane Acuity |
Latest revision as of 21:38, 19 November 2024
Whirlwind Attack is a Hunter Ranger class action. This ability allows Hunters to attack an aoe radius with their melee attack rather than a single target.
Description
Strike out at all nearby foes, making separate Attack rolls against each target.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- AoE: 2.2 m / 7.2 ft (Radius)
How to learn
Classes:
- Class level 11: Hunter
Notes
- This is used essentially in place of a normal melee attack. It can't hit party members, but it will hit other friendly NPCs. Otherwise, there is no drawback to using this over a normal melee attack.
- The radius is 2.2 m while the corrsponding ranged attack Volley has the range of 3 m.
- Extra Reach does not increase the radius of Whirlwind.
- Some properties of items are applied to every creature which is hit but some are applied only to a single creature.
- There does not seem to be a simple rule which is hit if only a single creature is hit.
- It is not obvious which properties apply to every and which only to a single creature.
- A list of some useful properties which are applied to every hit enemy:
- Amulet of Bhaal: Bleed
- Bloodthirst: Piercing vulnerability
- Braindrain Gloves: Mental Fatigue
- Coatings excluding all toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane
- Gloves of Baneful Striking: 1d4 penalty to saving throws
- Gloves of Power: Bane
- Helmet of Arcane Acuity: Arcane Acuity
- Jagged Spear: disadvantage on Constitution saves
- Loviatar's Scourge: AoE Necrotic damage
- Punch-Drunk Bastard: AoE Thunder damage
- Ring of Spiteful Thunder: Daze
- Shattered Flail: healing
- Sussur weapons: Silence
- Sword of Chaos: healing
- The Skinburster: Force Conduit
- Vision of the Absolute: Blind
- Trident of the Waves: Wet
- A list of some useful properties which are applied only to a single creature:
- The following Coatings: All toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane
- Hat of Fire Acuity: Arcane Acuity
- Hat of Storm Scion's Power: Arcane Acuity
- Nature's Snare: Ensnare
- Ritual Axe: Bane
- Snowburst Ring: Ice surface
- Staff of the Ram: Stun