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[[File:Mind Flayer Pod Faded.png|thumb|right|Mind Flayer Pod on the Nautiloid]] | |||
'''Mind Flayer Pod''' is an [[Illithid]] device that allow mind flayers to keep their captives in order to conduct various experiments on them, including infesting the victim with larvae to create thralls or for further reproducing. Mind Flayer Pods can be found either on a [[Nautiloid]] or in [[Mind Flayer Colony]]. The pods, as most other illithid devices, are operated by psionic abilities of these creatures - or of the player's, who from the very start of the game learns to use his/her tadpole to these ends. | '''Mind Flayer Pod''' is an [[Illithid]] device that allow mind flayers to keep their captives in order to conduct various experiments on them, including infesting the victim with larvae to create thralls or for further reproducing. Mind Flayer Pods can be found either on a [[Nautiloid]] or in [[Mind Flayer Colony]]. The pods, as most other illithid devices, are operated by psionic abilities of these creatures - or of the player's, who from the very start of the game learns to use his/her tadpole to these ends. | ||
=== | == Involvement== | ||
===Prologue=== | |||
In addition to the player character's own pod, they can find several others in the [[Nautiloid|Nursery room]] of the prologue. Some are damaged and contain the remains of ill-fated victims, but others are intact and empty, which hints that other captives were able to escape. Interacting with both types of pods bring forth a respective Narrator line. | |||
Exploring the Nautiloid further, the player character will find several other intact and operational Mind Flayer Pods in other parts of the ship. In one of them the player will find {{CharLink|Shadowheart}} who is trapped in a sealed pod. Agreeing to free her initiates {{Quest|Rescue the Illithid's Captive}}. Another pod contains an unknown unconscious woman, who cannot be saved. Instead, by interacting with the nearby control panel, the player character can instantaneously transform this captive into a newborn mind flayer. | |||
The party can discover two other ruptured Mind Flayer Pods (inactive) scattered after Nautiloid crash: at the [[Ravaged Beach]] {{Coords|175|274}}and in the [[Forest]] {{Coords|124|376}}. The first one seemingly kept | ===Act One=== | ||
The party can discover two other ruptured Mind Flayer Pods (inactive) scattered after Nautiloid crash: at the [[Ravaged Beach]] at {{Coords|175|274}}and in the [[Forest]] at {{Coords|124|376}}. The first one seemingly kept {{CharLink|Astarion}}, as he stays nearby considering next steps. The second one belonged to an unknown captive and is located on the bank of a brook flowing towards [[River Chionthar]], across the [[Blighted Village]]. | |||
=== | ===Act Two=== | ||
A whole bunch of functional Mind Flayer Pods is located in [[Tadpoling Centre]] of the [[Mind Flayer Colony]]. Some of them are empty, some already keep newly created | A whole bunch of functional Mind Flayer Pods is located in [[Tadpoling Centre]] of the [[Mind Flayer Colony]]. Some of them are empty, some already keep newly created mind flayers, while others contain characters that the party has met previously in [[Act One]]: {{CharLink|Zevlor}}, {{CharLink|Yeva|Gauntlet Yeva}}, {{CharLink|Shuurga|Manip Shuurga}}. In the next room with several brine pools is located a detached Pod that keeps imprisoned {{CharLink|Mizora}}, who had been captured by Absolute cultists. | ||
== | == Related locations == | ||
* | *{{Loc|Nautiloid}} | ||
* | *{{Loc|Ravaged Beach}} | ||
* | *{{Loc|Tadpoling Centre}} | ||
[[Category: | [[Category:Environmental objects]] | ||
Latest revision as of 21:28, 19 November 2024
Mind Flayer Pod is an Illithid device that allow mind flayers to keep their captives in order to conduct various experiments on them, including infesting the victim with larvae to create thralls or for further reproducing. Mind Flayer Pods can be found either on a Nautiloid or in Mind Flayer Colony. The pods, as most other illithid devices, are operated by psionic abilities of these creatures - or of the player's, who from the very start of the game learns to use his/her tadpole to these ends.
Involvement[edit | edit source]
Prologue[edit | edit source]
In addition to the player character's own pod, they can find several others in the Nursery room of the prologue. Some are damaged and contain the remains of ill-fated victims, but others are intact and empty, which hints that other captives were able to escape. Interacting with both types of pods bring forth a respective Narrator line.
Exploring the Nautiloid further, the player character will find several other intact and operational Mind Flayer Pods in other parts of the ship. In one of them the player will find Shadowheart who is trapped in a sealed pod. Agreeing to free her initiates . Another pod contains an unknown unconscious woman, who cannot be saved. Instead, by interacting with the nearby control panel, the player character can instantaneously transform this captive into a newborn mind flayer.
Act One[edit | edit source]
The party can discover two other ruptured Mind Flayer Pods (inactive) scattered after Nautiloid crash: at the Ravaged Beach at X: 175 Y: 274and in the Forest at X: 124 Y: 376. The first one seemingly kept Astarion, as he stays nearby considering next steps. The second one belonged to an unknown captive and is located on the bank of a brook flowing towards River Chionthar, across the Blighted Village.
Act Two[edit | edit source]
A whole bunch of functional Mind Flayer Pods is located in Tadpoling Centre of the Mind Flayer Colony. Some of them are empty, some already keep newly created mind flayers, while others contain characters that the party has met previously in Act One: Zevlor, Gauntlet Yeva, Manip Shuurga. In the next room with several brine pools is located a detached Pod that keeps imprisoned Mizora, who had been captured by Absolute cultists.