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Everburn Blade: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| | | image = Greatsword B PlusOne Icon.png | ||
| | | controller icon = Greatsword B PlusOne Unfaded.png | ||
| description = | | icon = Greatsword B PlusOne Unfaded Icon.png | ||
| description = {{Uncommon|Everburn Blade}} is an uncommon [[Greatswords|greatsword]] that deals additional {{DamageText||Fire}} damage. | |||
| seo description = Everburn Blade is an uncommon greatsword that deals additional Fire damage. | |||
| quote = Silent flames surge the length of the blade as soon as it clears the scabbard. | | quote = Silent flames surge the length of the blade as soon as it clears the scabbard. | ||
| category = martial | | category = martial | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = two-handed | | handedness = two-handed | ||
| type = Greatswords | | type = Greatswords | ||
| rarity = uncommon | | rarity = uncommon | ||
| damage = 2d6 | |||
| damage = 2d6 | | damage type = Slashing | ||
| damage type = Slashing | | extra damage = 1d4 Fire | ||
| extra damage = 1d4 Fire | |||
| heavy = yes | | heavy = yes | ||
| weight kg = 2.7 | | weight kg = 2.7 | ||
| weight lb = 5.4 | | weight lb = 5.4 | ||
| price = 130 | | price = 130 | ||
| uid = MAG_Fire_AlwaysDippedInFire_Greatsword | |||
| uuid = 660483f6-8eb3-45be-88a4-327f9d417026 | |||
| weapon actions = Pommel Strike, Lacerate, Cleave | | weapon actions = Pommel Strike, Lacerate, Cleave | ||
| | | where to find = Carried by [[Zhalk|Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]] {{coords|-53|-391}} | ||
| | | notes = * This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in {{Area|Fire}}. | ||
* This weapon is the earliest "magical" weapon which can be obtained, which means its physical damage component ignores the non-magical slashing [[resistance]] that, for example, the [[Cambion]]s have in the [[Prologue]]. | |||
* Although the blade seems to cast light in a small area around the wielder, this does not protect against the [[Shadow curse]]. | |||
| bugs = * Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue. | |||
* The burning effect is not visible in cutscenes. | |||
}} | }} | ||
==Gallery== | == Gallery == | ||
<gallery heights="300px" mode="packed"> | <gallery heights="300px" mode="packed"> | ||
File:Everburn Blade ingame.png|Appearance in game | File:Everburn Blade ingame.png|Appearance in game | ||
</gallery> | </gallery> | ||
== External links == | |||
* {{FRWiki|Everburn blade|long}} | |||
[[Category:Sources of Slashing damage]] | |||
[[Category:Sources of Fire damage]] |
Latest revision as of 12:15, 19 November 2024
Everburn Blade is an uncommon greatsword that deals additional Fire damage.
Silent flames surge the length of the blade as soon as it clears the scabbard.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Slashing
- Extra damage
- 1d4 (1~4) Fire
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
-
UID
MAG_Fire_AlwaysDippedInFire_GreatswordUUID
660483f6-8eb3-45be-88a4-327f9d417026
Weapon actions
If you have proficiency, equip in main hand to gain:
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Carried by Commander Zhalk at the helm of the Nautiloid during the Prologue X: -53 Y: -391
Notes
- This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in Fire.
- This weapon is the earliest "magical" weapon which can be obtained, which means its physical damage component ignores the non-magical slashing resistance that, for example, the Cambions have in the Prologue.
- Although the blade seems to cast light in a small area around the wielder, this does not protect against the Shadow curse.
Bugs
- Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue.
- The burning effect is not visible in cutscenes.