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Everburn Blade: Difference between revisions
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| uuid = 660483f6-8eb3-45be-88a4-327f9d417026 | | uuid = 660483f6-8eb3-45be-88a4-327f9d417026 | ||
| weapon actions = Pommel Strike, Lacerate, Cleave | | weapon actions = Pommel Strike, Lacerate, Cleave | ||
| where to find = | | where to find = Carried by [[Zhalk|Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]] {{coords|-53|-391}} | ||
| notes = * This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in {{Area|Fire}}. | |||
* This weapon is the earliest "magical" weapon which can be obtained, which means its physical damage component ignores the non-magical slashing [[resistance]] that, for example, the [[Cambion]]s have in the [[Prologue]]. | |||
| notes = | * Although the blade seems to cast light in a small area around the wielder, this does not protect against the [[Shadow curse]]. | ||
* This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in {{Area|Fire | | bugs = * Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue. | ||
* | |||
* The burning effect is not visible in cutscenes. | |||
}} | }} | ||
Latest revision as of 12:15, 19 November 2024
Everburn Blade is an uncommon greatsword that deals additional Fire damage.
Silent flames surge the length of the blade as soon as it clears the scabbard.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Slashing
- Extra damage
- 1d4 (1~4) Fire
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
-
UID
MAG_Fire_AlwaysDippedInFire_GreatswordUUID
660483f6-8eb3-45be-88a4-327f9d417026
Weapon actions
If you have proficiency, equip in main hand to gain:
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Carried by Commander Zhalk at the helm of the Nautiloid during the Prologue X: -53 Y: -391
Notes
- This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in Fire.
- This weapon is the earliest "magical" weapon which can be obtained, which means its physical damage component ignores the non-magical slashing resistance that, for example, the Cambions have in the Prologue.
- Although the blade seems to cast light in a small area around the wielder, this does not protect against the Shadow curse.
Bugs
- Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue.
- The burning effect is not visible in cutscenes.