Ad placeholder
The Watersparkers: Difference between revisions
Jump to navigation
Jump to search
(Remove up-to-date template. (automated edit)) |
No edit summary |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wi]ki/Template:EquipmentPage --> | {{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wi]ki/Template:EquipmentPage --> | ||
| image = The Watersparkers Icon.png | | image = The Watersparkers Icon.png | ||
| controller icon = The Watersparkers Unfaded.png | |||
| icon = The Watersparkers Unfaded Icon.png | | icon = The Watersparkers Unfaded Icon.png | ||
| description = {{rare|The Watersparkers}} are a pair of rare [[Boots]] that allow the wearer to electrify water surfaces and gain [[Lightning Charges]]. | | description = {{rare|The Watersparkers}} are a pair of rare [[Boots]] that allow the wearer to electrify water surfaces and gain [[Lightning Charges]]. | ||
Line 11: | Line 12: | ||
| uid = MAG_ChargedLightning_ElectricSurface_Boots | | uid = MAG_ChargedLightning_ElectricSurface_Boots | ||
| uuid = fc9104ab-b61c-4481-8402-cecb13baf30f | | uuid = fc9104ab-b61c-4481-8402-cecb13baf30f | ||
| | | passives = Electrify Water, Watersparks | ||
| special = | |||
| where to find = | | where to find = In a gilded chest in [[Minthara|Minthara's]] area of the [[Shattered Sanctum]] {{Coords|339|41}} | ||
| where to find location = Shattered Sanctum | |||
| notes = * Synergizes with {{RarityItem|The Sparkswall}}, which provides immunity to being electrocuted each round by the electrified water. | | notes = * Synergizes with {{RarityItem|The Sparkswall}}, which provides immunity to being electrocuted each round by the electrified water. | ||
* Electrifying a surface of water happens immediately when entering it during combat or when standing on one as combat starts. However, it will run out in a few turns and only reactivate by leaving and entering the area of the water again. | * Electrifying a surface of water happens immediately when entering it during combat or when standing on one as combat starts. However, it will run out in a few turns and only reactivate by leaving and entering the area of the water again. | ||
* Using this in combat where friendly but non-controllable NPCs are present may result in them turning hostile afterwards if they walk through electrified water surfaces. | |||
}} | }} | ||
[[Category:Sparkstruck Equipment]] | [[Category:Sparkstruck Equipment]] | ||
[[Category:Sources of Lightning damage]] | [[Category:Sources of Lightning damage]] | ||
==Gallery== | |||
<gallery heights="400"> | |||
The watersparkers dyed.png|[[Dye]]d variations | |||
</gallery> |
Revision as of 12:06, 19 November 2024
The Watersparkers are a pair of rare Boots that allow the wearer to electrify water surfaces and gain Lightning Charges.
An enormous storm was raging the first time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves.
Properties
- Rarity: Rare
- Weight: 0.55 kg / 1.1 lb
- Price: 190 gp
-
UID
MAG_ChargedLightning_ElectricSurface_BootsUUID
fc9104ab-b61c-4481-8402-cecb13baf30f
Special
The wearer of this item gains:
- Electrify Water
- When the wearer stands in Water during combat, it becomes Electrified Water.
- Watersparks
- If the wearer starts their turn on an Electrified Water surface, they gain 3 .
Where to find
- Shattered Sanctum: In a gilded chest in Minthara's area of the Shattered Sanctum X: 339 Y: 41
Notes
- Synergizes with The Sparkswall, which provides immunity to being electrocuted each round by the electrified water.
- Electrifying a surface of water happens immediately when entering it during combat or when standing on one as combat starts. However, it will run out in a few turns and only reactivate by leaving and entering the area of the water again.
- Using this in combat where friendly but non-controllable NPCs are present may result in them turning hostile afterwards if they walk through electrified water surfaces.
Gallery
Dyed variations