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Charge (Minotaur): Difference between revisions
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{{ActionPage | {{ActionPage | ||
| name = Charge | |||
| image = Charge Minotaur.webp | | image = Charge Minotaur.webp | ||
| summary = | | summary = | ||
'''Charge''' is a class action available to [[Minotaur]]s that allows them to charge forward, push foes and leave them {{cond|Prone}}. | '''Charge''' is a class action available to [[Minotaur]]s that allows them to charge forward, push foes and leave them {{cond|Prone}}. | ||
| description = Charge forward, attacking all enemies in the way, pushing them back | | description = Charge forward, attacking all enemies in the way, pushing them back {{distance|m=2|ft=7}} and possibly knocking them {{Cond|Prone}}. | ||
| cost = action | | warning = Doesn't provoke Opportunity Attacks. | ||
| damage = | | cost = action, movement | ||
| damage = 4d8 + 4 | |||
| damage type = Piercing | |||
| attack roll = yes | | attack roll = yes | ||
| range m = 12 | | range m = 12 | ||
| range ft = | | range ft = 40 | ||
| recharge = | | save = STR | ||
| additional = | | save dc = 14 | ||
| recharge = Per turn | |||
| additional = | |||
| condition = Prone | | condition = Prone | ||
| condition save = | | condition save = STR | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition dc = 14 | |||
| used by creatures = Minotaur | | used by creatures = Minotaur | ||
| notes = | |||
* This charge has a minimum range of {{dist|m=4.5}} so at closer ranges, a minotaur will use its weaker {{SAI|Gore (Minotaur)|Gore}} attack. | |||
}} | }} | ||
[[Category:Rush_actions]] | |||
[[Category: | |||
Latest revision as of 01:39, 17 November 2024
Charge is a class action available to Minotaurs that allows them to charge forward, push foes and leave them .
Description
Charge forward, attacking all enemies in the way, pushing them back 2 m / 7 ft and possibly knocking them .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 4d8 + 4 (8~36) Piercing
- Details:
- Attack roll
- Range: 12 m / 40 ft
- Recharge: Per turn
- STR Save (DC 14)
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Minotaur
Notes
- This charge has a minimum range of 4.5 m / 15 ft so at closer ranges, a minotaur will use its weaker attack.