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Halsin/Approval: Difference between revisions
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''In the [[Angleiron's Cellar]]:'' | ''In the [[Angleiron's Cellar]]:'' | ||
* | * Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Halsin|+1}} | ||
* | ** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Halsin|+1}} | ||
** OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Halsin|+1}} | |||
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Halsin|+1}} | |||
''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
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''Near [[Requisitioned Barn]]:'' | ''Near [[Requisitioned Barn]]:'' | ||
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Halsin|+1}} | * Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Halsin|+1}} | ||
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two'' | |||
** OR, Playing as a [[Druid]], say it's unnerving to see a city as big as a great forest {{Approval|Halsin|+1}} | ** OR, Playing as a [[Druid]], say it's unnerving to see a city as big as a great forest {{Approval|Halsin|+1}} | ||
* Donate some gold to [[Manip Nestor]]. {{Approval|Halsin|+1}} | * Donate some gold to [[Manip Nestor]]. {{Approval|Halsin|+1}} | ||
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'''[[Open Hand Temple]]''' | '''[[Open Hand Temple]]''' | ||
* Offer | * Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Halsin|+1}} | ||
* | * Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Halsin|+1}} | ||
** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of noble soul {{Approval|Halsin|+1}} | ** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Halsin|+1}} | ||
* Agree to bear | * Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Halsin|+1}} and then withstand its madness.{{Approval|Halsin|+3}} | ||
'''[[Circus of the Last Days]]''' | '''[[Circus of the Last Days]]''' | ||
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** Speak to [[Biscotti]] via {{SAI|Speak with Animals}} and call him a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)'' | ** Speak to [[Biscotti]] via {{SAI|Speak with Animals}} and call him a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)'' | ||
* Playing as a [[Druid]], threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}} | * Playing as a [[Druid]], threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}} | ||
* | * Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Halsin|+1}} | ||
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}} | * Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}} | ||
* Try | * Try and help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}} | ||
▶ '''''Note:''' | ** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Halsin|+1}} | ||
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug'' | |||
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Halsin|+1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Gale|+1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Halsin|+1}} | ||
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|+1}} | * Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|+1}} | ||
* At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin) | * At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin) | ||
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** Choose to proceed with only one of the twins after their 'foursome' offer {{Approval|Halsin|+1}} ''(if you're partnered with the druid)'' | ** Choose to proceed with only one of the twins after their 'foursome' offer {{Approval|Halsin|+1}} ''(if you're partnered with the druid)'' | ||
** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)'' | ** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)'' | ||
* | * Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Halsin|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)'' | ||
'''[[Sharess' Caress]]''' | '''[[Sharess' Caress]]''' | ||
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'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Halsin|+1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Halsin|+1}} | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Halsin|+1}} | ||
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* Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}} | * Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}} | ||
''Speaking to [[Bakshi|Manip Bakshi]] (regardless | ''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):'' | ||
* | * Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Halsin|+1}} | ||
* Tell him you've spotted | * Tell him you've spotted another guard on stealing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)'' | ||
** Then | ** Then ask him not to be hard on Reynash {{Approval|Halsin|+1}} | ||
* OR | * OR Leave barracks (or let him escort you out) {{Approval|Halsin|+1}} | ||
''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Halsin|+1}} | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Halsin|+1}} | ||
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Halsin|+1}} | |||
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}} | * Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}} | ||
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party'' | ▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party'' | ||
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* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}} | * As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}} | ||
<!--''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|18}})'' | |||
** Solve the first riddle {{Approval|Halsin|+1}} | |||
** Solve the second riddle {{Approval|Halsin|+1}}--> | |||
'''[[Lower City]]''' | '''[[Lower City]]''' | ||
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* OR Tell Yenna to get lost. {{Approval|Halsin|-1}} | * OR Tell Yenna to get lost. {{Approval|Halsin|-1}} | ||
* | * Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Halsin|-1}} | ||
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Halsin|-1}} | * Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Halsin|-1}} | ||
* If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Halsin|-1}} | * If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Halsin|-1}} | ||
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* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Halsin|-1}} | * Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Halsin|-1}} | ||
** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Halsin|-1}} | ** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Halsin|-1}} | ||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Halsin|-1}} | |||
** OR Attack [[Ulma]]. {{Approval|Halsin|-1}} | |||
''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
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* Talk to [[Lucretious]] after defeating false [[Dribbles]], and when she asks you to find real clown, answer that you are expensive {{Approval|Halsin|-1}} | * Talk to [[Lucretious]] after defeating false [[Dribbles]], and when she asks you to find real clown, answer that you are expensive {{Approval|Halsin|-1}} | ||
** Then say that Dribbles is probably dead now {{Approval|Halsin|-1}} | ** Then say that Dribbles is probably dead now {{Approval|Halsin|-1}} | ||
''In the [[Angleiron's Cellar]]:'' | |||
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Halsin|-1}} | |||
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option'' | |||
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Halsin|-1}} | |||
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Halsin|-1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Halsin|-1}} | ||
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Halsin|-1}} | |||
** OR Attack [[Edwynna]] {{Approval|Halsin|-1}} | |||
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|-1}} | * Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|-1}} | ||
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Halsin|-1}} | |||
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|-1}} | * At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|-1}} | ||
'''[[Wyrm's Rock Fortress]] | '''[[Wyrm's Rock Fortress]]''' | ||
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Halsin|-1}} | |||
''At the Flaming Fist barracks:'' | |||
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Halsin|-1}} | |||
''When you spot [[Fist Reynash]] trying to open a chest:'' | |||
* [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Halsin|-1}} ''(either option)'' | |||
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Halsin|-1}} ''(makes him hostile)'' | |||
** OR Attack Reynash straightaway {{Approval|Halsin|-1}} | |||
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Halsin|-1}} | |||
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}} | * Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}} | ||
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}} | ** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Halsin|-1}} | |||
'''[[Cazador's Dungeon]]''' | '''[[Cazador's Dungeon]]''' |
Revision as of 20:44, 16 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Location Remarks | Romance |
Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
Approval
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.