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If the party meets with Halsin as part of {{Quest|Rescue the Druid Halsin}}, he explains that he cannot heal the party, but that he's been studying the Absolute cult's activities and knows they are sending people en-masse to [[Moonrise Towers]]. He suggests that the party head there to seek answers. During Save the Refugees, if the [[Druid Grove]] was protected, Halsin speaks with the party after a night of celebration. He explains that there are two paths to Moonrise Towers - one through the [[Underdark]] and one overland through the [[Mountain Pass]]. The area around Moonrise Towers is known as the [[Shadow-Cursed Lands]], and has a dangerous curse that can drive people mad. Halsin recommends the Underdark route, as it means traveling over less of the areas infected by the shadow curse. | If the party meets with Halsin as part of {{Quest|Rescue the Druid Halsin}}, he explains that he cannot heal the party, but that he's been studying the Absolute cult's activities and knows they are sending people en-masse to [[Moonrise Towers]]. He suggests that the party head there to seek answers. During Save the Refugees, if the [[Druid Grove]] was protected, Halsin speaks with the party after a night of celebration. He explains that there are two paths to Moonrise Towers - one through the [[Underdark]] and one overland through the [[Mountain Pass]]. The area around Moonrise Towers is known as the [[Shadow-Cursed Lands]], and has a dangerous curse that can drive people mad. Halsin recommends the Underdark route, as it means traveling over less of the areas infected by the shadow curse. | ||
If the party allies with Minthara, she tells them only about the Mountain Pass, providing a {{SmRarityItem|Spider's Lyre}} so that the party can summon one of her minions to cross the Shadow-Cursed Lands overland. She states that the party must go to Moonrise Towers to find their | If the party allies with Minthara, she tells them only about the Mountain Pass, providing a {{SmRarityItem|Spider's Lyre}} so that the party can summon one of her minions to cross the Shadow-Cursed Lands overland. She states that the party must go to Moonrise Towers to find their place in the Absolute's Grand Design. | ||
=== Entering the Mountain Pass === | === Entering the Mountain Pass === | ||
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== Consequences == | == Consequences == | ||
Once the party enters the Mountain Pass for the first time, many quests automatically resolve, notably {{Quest|Save the Refugees}}. Additionally, entering the Shadow-Cursed Lands is considered the "point of no return" for Act One and is the official start of [[Act Two]]. As such, entering the path to the Shadow-Cursed Lands means that several quests automatically update. Before proceeding forward, complete all desired quests. | Once the party enters the Mountain Pass for the first time, many quests automatically resolve, notably {{Quest|Save the Refugees}}. Additionally, entering the Shadow-Cursed Lands is considered the "point of no return" for [[Act One]] and is the official start of [[Act Two]]. As such, entering the path to the Shadow-Cursed Lands means that several quests automatically update. Before proceeding forward, complete all desired quests. | ||
For more details, see [[Time sensitive activities]]. | |||
== Notes == | == Notes == | ||
{{notebegin}} | |||
* Both the Mountain Pass and the Underdark have unique quests and loot. For the most complete playthrough, it is recommended that the party explores the Mountain Pass, Underdark, and Grymforge before going to the Shadow-Cursed Lands. | * Both the Mountain Pass and the Underdark have unique quests and loot. For the most complete playthrough, it is recommended that the party explores the Mountain Pass, Underdark, and Grymforge before going to the Shadow-Cursed Lands. | ||
{{noteend}} | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] |