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Steel Watcher Titan/Combat: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Steel Watcher Titan
| name = Steel Watcher Titan
| image = Bg3.steel-watcher-titan.png
| image = <gallery>
Bg3.steel-watcher-titan.png|In-game
Portrait Steel Watcher Titan.png|Portrait
</gallery>
| full name =  
| full name =  
| va =  
| va =  
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{{Feature box|Hellfire Missiles}}
{{Feature box|Hellfire Missiles}}
{{Feature box|Launch Protocol: Bola}}
{{Feature box|Launch Protocol: Bola}}
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
{{Feature box|Main Hand Attack (Steel Watcher)|item=Watcher Greatsword}}
{{Feature box|Multiattack (Steel Watcher Titan)}}
{{Feature box|Multiattack (Steel Watcher Titan)}}
{{Feature box|Self-Detonate (Steel Watcher Titan)}}
{{Feature box|Self-Detonate (Steel Watcher Titan)}}
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*{{cond| Prone }}
*{{cond| Prone }}
*{{cond| Surprised }}
*{{cond| Surprised }}
*{{cond| Sleep}}
*{{cond|Sleeping}}


== Encounter details==
== Encounter details==
* After taking a certain amount of damage, the Steel Watcher Titan will always trigger {{SAI|Defensive Protocol: Bulwark}} before activating {{SAI|Targeting Protocol: Hellfire Missiles}} and firing those {{SAI|Hellfire Missiles}} on the following turn. This attack can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark.
After taking a certain amount of damage, the Steel Watcher Titan will always trigger {{SAI|Defensive Protocol: Bulwark}} before activating {{SAI|Targeting Protocol: Hellfire Missiles}} and firing those {{SAI|Hellfire Missiles}} on the following turn. This attack can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark. Upon reaching low hp, the Steel Watcher Titan will use {{SAI|Self-Detonate (Steel Watcher Titan)}} to explode just like a regular [[Steel Watcher (creature)|Steel Watcher]].
* Upon reaching low hp, the Steel Watcher Titan will use {{SAI|Self-Detonate (Steel Watcher Titan)}} to explode just like a regular [[Steel Watcher (creature)|Steel Watcher]].
 
* On Tactician and Honor difficulty, the Steel Watcher Titan loses its vulnerability to Lightning damage and gains additional resistances.
On Tactician and Honor difficulty, the Steel Watcher Titan loses its vulnerability to Lightning damage and gains additional resistances.


=== Honour ===
=== Honour ===
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== Tactics ==
== Tactics ==
* {{SmRarityItem|Flashblinder}} grenades are exceedingly effective in this fight. Not only will they {{Cond|Stunned|stun}} the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove {{Cond|Defensive Protocol: Bulwark}}. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's {{Cond|Legendary Resistance}} and since Defensive Protocol is significantly buffed compared to lower difficulties.
{{SmRarityItem|Flashblinder}} grenades are exceedingly effective in this fight. Not only will they {{Cond|Stunned|stun}} the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove {{Cond|Defensive Protocol: Bulwark}}. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's {{Cond|Legendary Resistance}} and since Defensive Protocol is significantly buffed compared to lower difficulties.
* On Explorer and Balanced difficulty, Lightning damage is particularly effective since the Steel Watcher Titan and all 3 accompanying Hellfire Watchers are vulnerable to it.
 
* The Steel Watcher Titan can knock back party members with {{SAI|Repelling Protocol}}, and the Hellfire Watchers can pull them forward with {{SAI|Reposition Malefactor}}. Make sure to position party members so that such repositioning doesn't knock them into {{SAI|Hellfire Missiles}} or an exploding Steel Watcher.
On Explorer and Balanced difficulty, Lightning damage is particularly effective since the Steel Watcher Titan and all 3 accompanying Hellfire Watchers are vulnerable to it.
* Given its low int score, {{SAI|Absorb Intellect}} can quickly reduce the Steel Watcher Titan's int to 0 which will instantly kill it with the {{Cond|Atrophied}} condition. However, this will prevent the Titan from dropping any loot.
 
The Steel Watcher Titan can knock back party members with {{SAI|Repelling Protocol}}, and the Hellfire Watchers can pull them forward with {{SAI|Reposition Malefactor}}. Make sure to position party members so that such repositioning doesn't knock them into {{SAI|Hellfire Missiles}} or an exploding Steel Watcher.
 
Given its low int score, {{SAI|Absorb Intellect}} can quickly reduce the Steel Watcher Titan's int to 0 which will instantly kill it with the {{Cond|Atrophied}} condition. However, this will prevent the Titan from dropping any loot.

Latest revision as of 02:36, 15 November 2024

This page focuses on Steel Watcher Titan's behaviour during combat encounters.


Attacks and abilities[edit | edit source]

Generic Buff.webp
Defensive Protocol: Bulwark Defensive Protocol: Bulwark
Hunker down into an Unyielding Unyielding state and Repair Repair yourself. While hunkered, you can launch Hellfire Missiles Hellfire Missiles and Repel Repel combatants.
Recharge: Per battle
Generic Debuff.webp
Hellfire Curse Hellfire Curse ()
Induce a spark of hellfire within a target to give them Disadvantage Icon.png Disadvantage on Strength, Dexterity, and Constitution Saving throws
WIS Save
 Range: 9 m / 30 ft
AoE: 6 m / 20 ft (Radius)
Generic Explosion.webp
Hellfire Missiles Hellfire Missiles ()
D6 Fire.png 96d6 (96~576) Damage TypesFire

Shoot 24 hellfire missiles upwards that rain down on enemies. Each missile deals 4d6Damage TypesFire damage.

Hellfire ignores Resistance and Immunity to Fire damage.

DEX Save
 Range: 100 m / 333 ft
Generic Control.webp
Launch Protocol: Bola Launch Protocol: Bola ()
D12 Bludgeoning.png 2d12 (2~24) Damage TypesBludgeoning

Shoot a projectile that possibly Restrains Restrains your target.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Watcher Greatsword
D12 Slashing.png 3d12 (3~36) + STR modifier Damage TypesSlashing

Strike with a colossal blade to knock a target Prone Prone and Maim Maim them.

 Range: 3 m / 10 ft
AoE: 2 m / 7 ft (Radius)
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Strike twice with a colossal blade to knock targets Prone Prone and Maim Maim them.

 Range: 3 m / 10 ft
Generic Explosion.webp
Self-Detonate Self-Detonate
D12 Fire.png 12d12 + 78 (90~222) Damage TypesFire

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

DEX Save
 Range: 5 m / 15 ft
Generic Control.webp
Repelling Protocol Repelling Protocol ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Expel a wave of force to push assailants back 9 m / 30 ft and knock them Prone Prone.

STR Save
 Range: 18 m / 60 ft
Generic Explosion.webp
Targeting Protocol: Hellfire Missiles Targeting Protocol: Hellfire Missiles ()
Prime and aim your Hellfire Missiles Hellfire Missiles at a target to fire on your next turn. Hellfire ignores Resistance and Immunity to Fire damage.
 Range: 18 m / 60 ft
Recharge: Per turn
Generic Utility.webp
Terminate Bulwark Protocol Terminate Bulwark Protocol
End your Defensive Protocol: Bulwark Defensive Protocol: Bulwark and return to your normal combat calibration.

Allies[edit | edit source]

Conditions[edit | edit source]

Immunities[edit | edit source]

Steel Watchers are immune to the following conditions:

Encounter details[edit | edit source]

After taking a certain amount of damage, the Steel Watcher Titan will always trigger Defensive Protocol: Bulwark Defensive Protocol: Bulwark before activating Targeting Protocol: Hellfire Missiles Targeting Protocol: Hellfire Missiles and firing those Hellfire Missiles Hellfire Missiles on the following turn. This attack can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark. Upon reaching low hp, the Steel Watcher Titan will use Self-Detonate (Steel Watcher Titan) Self-Detonate (Steel Watcher Titan) to explode just like a regular Steel Watcher.

On Tactician and Honor difficulty, the Steel Watcher Titan loses its vulnerability to Lightning damage and gains additional resistances.

Honour[edit | edit source]

On Honour difficulty, the Steel Watcher Titan becomes the Hellfire Steel Watcher Titan, with a redder model similar to Hellfire Steel Watchers. The titan's AC increases from 15 to 20. Additionally, while in the Titan's Defensive Protocol: Bulwark state, it gains 200 Temporary Hit Points instead of 75, Unyielding Construct (Condition) prevents damage below 40 instead of 15, and Repair Matrix (Condition) heals for 6d8+14hit points instead of 3d8hit points.

Tactics[edit | edit source]

Flashblinder grenades are exceedingly effective in this fight. Not only will they stun stun the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove Defensive Protocol: Bulwark Defensive Protocol: Bulwark. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's Legendary Resistance Legendary Resistance and since Defensive Protocol is significantly buffed compared to lower difficulties.

On Explorer and Balanced difficulty, Lightning damage is particularly effective since the Steel Watcher Titan and all 3 accompanying Hellfire Watchers are vulnerable to it.

The Steel Watcher Titan can knock back party members with Repelling Protocol Repelling Protocol, and the Hellfire Watchers can pull them forward with Reposition Malefactor Reposition Malefactor. Make sure to position party members so that such repositioning doesn't knock them into Hellfire Missiles Hellfire Missiles or an exploding Steel Watcher.

Given its low int score, Absorb Intellect Absorb Intellect can quickly reduce the Steel Watcher Titan's int to 0 which will instantly kill it with the Atrophied Atrophied condition. However, this will prevent the Titan from dropping any loot.