Talk:Ring of Spiteful Thunder: Difference between revisions

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Latest comment: 14 November by 24.86.134.20 in topic Any damage seems to work
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Using CheatEngine, the UUID is marked as "Item: MAG_Thunder_InflictDazeOnThunderDamage_Ring_0915e107-318b-fb08-3017-31295aa56ac2  
Using CheatEngine, the UUID is marked as "Item: MAG_Thunder_InflictDazeOnThunderDamage_Ring_0915e107-318b-fb08-3017-31295aa56ac2  
Template: MAG_Thunder_InflictDazeOnThunderDamage_Ring_5c05ff73-9d0d-4d58-b93a-e4b448a1e388 " which is the same as we have here - that is to say, for some reason the give item command for this UUID is bugged and gives a version without the enchantment. (Item number included just for posterity - the UUID number to spawn items is always the Template number).
Template: MAG_Thunder_InflictDazeOnThunderDamage_Ring_5c05ff73-9d0d-4d58-b93a-e4b448a1e388 " which is the same as we have here - that is to say, for some reason the give item command for this UUID is bugged and gives a version without the enchantment. (Item number included just for posterity - the UUID number to spawn items is always the Template number).
So yes, it appears to technically be the correct UUID, but the ID itself is bugged. Very bizarre.
So yes, it appears to technically be the correct UUID, but the ID itself is bugged. Very bizarre. I know the Eversight Ring has a similar issue.


== Any damage seems to work ==
== Any damage seems to work ==


I have this ring on Gale, and it seems that any kind of damage triggers the Daze effect on targets who have Reverbating, not only Thunder damage. [[Special:Contributions/37.65.63.30|37.65.63.30]] 03:45, 31 March 2024 (CEST)
I have this ring on Gale, and it seems that any kind of damage triggers the Daze effect on targets who have Reverbating, not only Thunder damage. [[Special:Contributions/37.65.63.30|37.65.63.30]] 03:45, 31 March 2024 (CEST)
:Reverberation does thunder damage if the target succeeds their saving throw at 5 stacks, also their reverberation stacks are only removed after rolling for the saving throw.
:In other words if your attack added a stack of reverberation, the ring might be proc'ing off the Reverberation effect itself. [[Special:Contributions/24.86.134.20|24.86.134.20]] 03:53, 14 November 2024 (CET)

Latest revision as of 03:53, 14 November 2024

UUID is wrong[edit source]

UUID creates a false version of the ring, not the actual ring, when spawned using a mod that allows you to summon items. This means the UUID is likely incorrect and the correct UUID needs to be found.

--- Using CheatEngine, the UUID is marked as "Item: MAG_Thunder_InflictDazeOnThunderDamage_Ring_0915e107-318b-fb08-3017-31295aa56ac2 Template: MAG_Thunder_InflictDazeOnThunderDamage_Ring_5c05ff73-9d0d-4d58-b93a-e4b448a1e388 " which is the same as we have here - that is to say, for some reason the give item command for this UUID is bugged and gives a version without the enchantment. (Item number included just for posterity - the UUID number to spawn items is always the Template number). So yes, it appears to technically be the correct UUID, but the ID itself is bugged. Very bizarre. I know the Eversight Ring has a similar issue.

Any damage seems to work[edit source]

I have this ring on Gale, and it seems that any kind of damage triggers the Daze effect on targets who have Reverbating, not only Thunder damage. 37.65.63.30 03:45, 31 March 2024 (CEST)Reply[reply]

Reverberation does thunder damage if the target succeeds their saving throw at 5 stacks, also their reverberation stacks are only removed after rolling for the saving throw.
In other words if your attack added a stack of reverberation, the ring might be proc'ing off the Reverberation effect itself. 24.86.134.20 03:53, 14 November 2024 (CET)Reply[reply]