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{{ | {{Location page | ||
| | | prefix = The | ||
| name = Blighted Village | |||
| alt name = Moonhaven | |||
| image = Blighted Village.jpg | | image = Blighted Village.jpg | ||
| image description = The long abandoned blighted village, Moonhaven. | |||
| act = one | |||
| summary = The village is situated roughly midway between the [[Druid Grove]] and the [[Goblin Camp]]. | |||
| region prefix = the | |||
| region = Wilderness | |||
| south = Sunlit Wetlands | |||
| north = Risen Road | |||
| east = Forest | |||
| west = Goblin Camp | |||
}} | }} | ||
==Overview== | |||
This location's former name was Moonhaven{{ref|{{SmRarityItem|Moonhaven Logbook}}}}{{ref|{{SmRarityItem|Map of Moonhaven}}}} and it is also called '''Bogrot''' by a goblin guard. It was founded by Selûnite settlers from the [[Defiled Temple|nearby temple]],{{ref|{{SmRarityItem|Regarding Strange Riders in These Parts}} by {{CharLink|Dammon}}}}{{ref|{{SmRarityItem|Logbook of Sendings}}}} raided by Sharran forces{{ref|{{SmRarityItem|Map of Moonhaven}}}} and razed by Dark Justiciars led by Ketheric Thorm.{{ref|{{SmRarityItem|Old Letter}}}}{{ref|{{SmRarityItem|Moonhaven Logbook}}}}{{ref|{{SmRarityItem|Apprentice's Journal}}}} The village was visited at some point by Hellriders from Elturgard whom the locals feared would threaten their independence.{{ref|{{SmRarityItem|Regarding Strange Riders in These Parts}} by {{CharLink|Dammon}}}} | |||
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=== Entrance interactions === | === Entrance interactions === | ||
Arriving at the village awards the party 60 XP at character level 3, 75 XP at level 4. Various Goblins have taken informal guard duty, including: | Arriving at the village awards the party 60 XP at character level 3, 75 XP at level 4. Various Goblins have taken informal guard duty, including: | ||
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==== East ==== | ==== East ==== | ||
When entering the [[Blighted Village]] from the East, two Goblin Booyahgs are preparing an ambush. | When entering the [[Blighted Village]] from the East, two Goblin Booyahgs are preparing an ambush. | ||
The party can demand to be let through with some checks depending on the response. | |||
Spotting the Goblins first: | |||
* {{Dialogue option|Stand down. Now.|tags=True Soul, Illithid|roll=Wisdom|dc=5|advantage=y}} | |||
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|I said. Let. Me. '''PASS.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|Out of my way, or I'll cut you down first.|roll=Intimidation|dc=15}} | |||
* {{Dialogue option|Either you stand aside, or I go right through you.|tags=Half-Orc|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|Just let me by and we'll pretend this never happened.|roll=Persuasion|dc=15|advantage=y}} | |||
* {{Dialogue option|''Show your brand.''|tags=Branded}} | |||
Keeping quiet: | |||
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|Not scared of your '''pinpricks.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|I'm not running, and their aim's not good enough to save you.|roll=Intimidation|dc=15}} | |||
* {{Dialogue option|Spare them the trouble and just let me pass - I'll be gone in no time.|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|Stand down. Now.|tags=True Soul, Illithid|roll=Wisdom|dc=5}} | |||
Bypassing the ambush, using the ladder to the left and getting caught by the Goblin Sharp-Eye on the roof: | |||
* {{Dialogue option|What? The guard let me pass.|roll=Deception|dc=15}} | |||
* {{Dialogue option|Or you could let me pass, and live to see nightfall.|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|I bypassed your guards. If I meant you harm, I could've just killed you all.|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|I'm here to see Fezzerk.|tags=Detect Thoughts}} | |||
===== Companion approval ===== | |||
Successfully passing through: | |||
{{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} | |||
Starting combat: | |||
{{Approval|Astarion|+1}} | |||
==== South ==== | ==== South ==== | ||
At the Southern gate, a Goblin Warrior guards the entrance to what he now calls Bogrot village. He wants to rob the adventurers, though 50 gold is enough for him to let them pass or he might be persuaded otherwise. | At the Southern gate, a Goblin Warrior guards the entrance to what he now calls Bogrot village. He wants to rob the adventurers, though 50 gold is enough for him to let them pass or he might be persuaded otherwise. | ||
* Persuasion | |||
* Intimidation | * {{Dialogue option|How about a donation instead? Some coin for the town.}} | ||
* | * {{Dialogue option|How about a donation...?}} | ||
* | * {{Dialogue option|It's a fine day, my friend. Why spoil it with killing?|roll=Persuasion|dc=20}} {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}} | ||
* | * {{Dialogue option|Nice town. I'll wipe my feet on your corpse before entering.|roll=Intimidation|dc=15}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
* | * {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}} | ||
* | * {{Dialogue option|You get '''nothing.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}} | ||
* {{Dialogue option|Then my search is over - I'm actually here to write the Ballad of Bogrot.|tags=Bard}} | |||
** {{Dialogue option|'Bogrot, fair Bogrot - with hills as green as goblin snot.'|roll=Performance|dc=15}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|-1}} {{Approval|Karlach|+1}} | |||
** {{Dialogue option|'Built on BONES of goblin FOE, Bogrot bears a FEAST for CROWS!'|roll=Performance|dc=15}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|-1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|I'll give you another chance. Look at me again and choose your words carefully.|tags=Drow}} | |||
* {{Dialogue option|You do not give orders to me.|tags=True Soul, Illithid|roll=Wisdom|dc=5}} | |||
To gain the Charlatan's Inspiration at this entrance either persuade, perform or disguise as a Drow. | To gain the Charlatan's Inspiration at this entrance either persuade, perform or disguise as a Drow. | ||
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[[File:Blacksmiths Forge.jpg|thumb|right|The Forge's blue fire from sussur bark.]] | [[File:Blacksmiths Forge.jpg|thumb|right|The Forge's blue fire from sussur bark.]] | ||
Behind the locked '''Shabby Wooden Doors''' of a building in the Blighted Village is the Blacksmith's Forge. This long-abandoned forge can be used to create a sussur weapon to complete the quest {{Quest|Finish the Masterwork Weapon}}. | Behind the locked '''Shabby Wooden Doors''' of a building in the Blighted Village is the Blacksmith's Forge. This long-abandoned forge can be used to create a sussur weapon to complete the quest {{Quest|Finish the Masterwork Weapon}}. | ||
The doors are locked and cannot be picked or destroyed, but they can be opened from the inside, or from the outside with the Old Key | The doors are locked and cannot be picked or destroyed, but they can be opened from the inside, or from the outside with the {{SmRarityItem|Old Key}}, which is found inside the blacksmith building, sitting atop a crate (in the room with the Calcified Web). There are two other ways to enter the forge: | ||
* Destroy the '''Calcified Web''' {{Coords|46|426}} covering a hole in the floor, found inside the same building with the Shabby Wooden Doors. Jumping into the hole takes the party into the forge. | * Destroy the '''Calcified Web''' {{Coords|46|426}} covering a hole in the floor, found inside the same building with the Shabby Wooden Doors. Jumping into the hole takes the party into the forge. | ||
* Descend into the [[Whispering Depths]] and destroy the '''Cracked Wall''' {{Coords|-447|-367}}. This reveals an entrance into the Forge. | * Descend into the [[Whispering Depths]] and destroy the '''Cracked Wall''' {{Coords|-447|-367}}. This reveals an entrance into the Forge. | ||
{{SmRarityItem|Sussur Tree Bark}} can be combined with {{SmRarityItem| | {{SmRarityItem|Sussur Tree Bark}} can be combined with a {{SmRarityItem|Dagger}}, a {{SmRarityItem|Greatsword}}, or a {{SmRarityItem|Sickle}}, or at the forge to create one of the following weapons to complete the quest {{Quest|Finish the Masterwork Weapon}}: | ||
*{{MdRarityItem|Sussur Dagger}} | |||
*{{MdRarityItem|Sussur Greatsword}} | *{{MdRarityItem|Sussur Greatsword}} | ||
*{{MdRarityItem|Sussur Sickle}} | *{{MdRarityItem|Sussur Sickle}} | ||
A Heavy Key found on the ground outside the Forge building opens a locked chest up a ladder in the Forge's basement containing {{ | A Heavy Key found on the ground outside the Forge building opens a locked chest up a ladder in the Forge's basement containing {{SmRarityItem|Infernal Iron}} and a {{SmRarityItem|Steelforged Sword}}. | ||
===Apothecary=== | ===Apothecary=== | ||
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===Barn=== | ===Barn=== | ||
In the north-eastern corner of the village is a barn with strange noises coming from it. Opening the doors initiates a conversation and likely fight with the occupants, {{ | In the north-eastern corner of the village is a barn with strange noises coming from it. Opening the doors initiates a conversation and likely fight with the occupants, {{CharLink|Grukkoh}} and {{CharLink|Buthir}}. | ||
Beside the barn and up a small incline is a piece of meat with a {{SmRarityItem|Dagger +1}} lodged in it. The dagger can be removed with a [[Strength]], [[Dexterity]] or [[Intelligence]] check. | Beside the barn and up a small incline is a piece of meat with a {{SmRarityItem|Dagger +1}} lodged in it. The dagger can be removed with a [[Strength]], [[Dexterity]] or [[Intelligence]] check. | ||
==Waypoints== | |||
This location contains the following | This location contains the following [[Waypoint]]: | ||
*Blighted Village | * {{WpCo|Blighted Village|34|393}} | ||
== | ==Related locations== | ||
* | * {{Loc|Apothecary's Cellar}} | ||
* | * {{Loc|Whispering Depths}} | ||
==Notable characters== | ==Notable characters== | ||
{{div_col}} | {{div_col}} | ||
* {{ | * {{MdCharLink|Barcus Wroot}} | ||
* {{ | * {{MdCharLink|Brawler Brek}} | ||
* {{ | * {{MdCharLink|Buthir}} | ||
* {{ | * {{MdCharLink|Chock}} | ||
* {{ | * {{MdCharLink|Fank}} | ||
* {{ | * {{MdCharLink|Fezzerk}} | ||
* {{ | * {{MdCharLink|Grukkoh}} | ||
* {{ | * {{MdCharLink|Lump|Lump the Enlightened}} | ||
* {{ | * {{MdCharLink|Slice|Tracker Slice}} | ||
{{div_col_end}} | {{div_col_end}} | ||
=== Available to Speak with Dead === | |||
* {{MdCharLink|Dead Tiefling|icon=Portrait Ghost.png}} | |||
==Related quests== | ==Related quests== | ||
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* {{Quest|The Hellion's Heart}} | * {{Quest|The Hellion's Heart}} | ||
== | == Related literature == | ||
* {{MdRarityItem|Apprentice's Journal}} | |||
* {{MdRarityItem|Logbook of Sendings}} | |||
* {{MdRarityItem|Map of Moonhaven}} | |||
* {{MdRarityItem|Moonhaven Logbook}} | |||
* {{MdRarityItem|Old Letter}} | |||
* {{MdRarityItem|Regarding Strange Riders in These Parts}} | |||
==Notable loot== | ==Notable loot== | ||
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*{{MdRarityItem|Very Heavy Greataxe}} - dropped by [[Fezzerk]] | *{{MdRarityItem|Very Heavy Greataxe}} - dropped by [[Fezzerk]] | ||
*{{MdRarityItem|Warped Headband of Intellect}} - dropped by [[Lump the Enlightened]] | *{{MdRarityItem|Warped Headband of Intellect}} - dropped by [[Lump the Enlightened]] | ||
== Hidden treasure == | |||
A buried chest behind the schoolhouse where Lump the Enlightened and his ogres lurk. {{Coords|-4|371}} {{SkillCheck|Survival|15}} locate dig spot. | |||
== References == | |||
{{Reflist}} | |||
== External links == | == External links == | ||
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{{Forest}} | {{Forest}} | ||