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Orphic Hammer: Difference between revisions

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(beautify a little, since this is a plot-critical item)
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{{SpoilerWarning}}
{{WeaponPage
{{WeaponPage
| name = Orphic Hammer
| name = Orphic Hammer
| image = Orphic Hammer Icon.png
| image = Orphic Hammer Icon.png
| controller icon = Orphic Hammer Unfaded.png
| icon = Orphic Hammer Unfaded Icon.png
| category = martial
| category = martial
| description = The {{legendary|Orphic Hammer}} is a legendary, plot-critical [[Warhammer]] with the power to shatter infernal bonds.
| description = The {{story|Orphic Hammer}} is a legendary, plot-critical [[Warhammers|Warhammer]] with the power to shatter infernal bonds. It also grants the wielder [[Advantage]] on saving throws vs spells.
{{SpoilerWarning}}
| seo description = The Orphic Hammer is a legendary, plot-critical warhammer in Baldur's Gate 3.
| quote = Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire.
| quote = Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire.
| where to find =
| where to find = Stolen from the central pedestal in the [[House of Hope#Archive|Archive]].
* The {{legendary|Orphic Hammer}} can be obtained by making a deal with [[Raphael]] as part of the quest [[Deal with the Devil]].
| where to find location = House of Hope
* If a deal was not made with [[Raphael]], the hammer can instead be stolen from the Archive within the [[House of Hope]].
| where to find x = -6543
| where to find y = 2921
| type = Warhammers
| type = Warhammers
| rarity = legendary
| rarity = story
| melee or ranged = melee
| melee or ranged = melee
| handedness = versatile
| handedness = versatile
| thrown = yes
| thrown = yes
| damage = 1d8
| damage = 1d8 + 3
| versatile damage = 1d10
| versatile damage = 1d10 + 3
| damage type = Bludgeoning
| damage type = Bludgeoning
| enchantment = +3
| enchantment = +3
| weight kg = ?
| dippable = yes
| weight lb = ?
| weight kg = 2.7
| price = ?
| weight lb = 5.4
| special = * [[Unshackling Strike]]
| price = 770
| uid = LOW_MephistosVault_OrphicHammer
| uuid = 9ff968d4-08ff-4da1-a288-959ac8d7abe1
| passives = Spell Resistance
| special =  
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike
| special weapon actions = Unshackling Strike
}}
}}


==Notes==
==Notes==
* This hammer is the only way to shatter the infernal crystals that shackle [[Orpheus]] within the [[Astral Prism]].
* This hammer is the only way to shatter the infernal crystals that shackle [[Orpheus]] within the [[Astral Prism]] and [[Hope]] within the [[House of Hope]].


==Gallery==
==Gallery==
<gallery heights="300px" mode="packed">
<gallery heights="300px" mode="packed">
File:Orphic Hammer ingame.png|Appearance in game
File:Orphic Hammer ingame.png|Appearance in game
Jane-katsubo-ham.jpg|Concept art by Jane Katsubo
Konstantin-melnik-ham-f2.jpg|Model by Konstantin Melnik
</gallery>
</gallery>
== External links ==
* {{FRWiki|Orphic Hammer|long}}
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 09:35, 11 November 2024

Orphic Hammer image

The Orphic Hammer is a legendary, plot-critical Warhammer with the power to shatter infernal bonds. It also grants the wielder Advantage on saving throws vs spells.

Description Icon.png

Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire.

Properties

One-handed damage
D8 Bludgeoning.png 1d8 + 3 (4~11) + Strength modifier Damage TypesBludgeoning
Two-handed damage
D10 Bludgeoning.png 1d10 + 3 (4~13) + Strength modifier Damage TypesBludgeoning
Details
Warhammers Warhammers
Rarity: Story Item
Enchantment: + 3
 Versatile
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 2.7 kg / 5.4 lb
Price: 770 gp
UID LOW_MephistosVault_OrphicHammer
UUID 9ff968d4-08ff-4da1-a288-959ac8d7abe1

Special

The holder of this item gains:

Spell Resistance
You have Advantage Icon.png Advantage on Saving throws against spells.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Special weapon actions

This weapon also grants the following:

Unshackling Strike Unshackling Strike ()

Smite the magical bonds keeping a creature Restrained Restrained, Paralysed Paralysed, and Stunned Stunned, freeing it.

Where to find

Notes[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]