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| weight kg = 75
| weight kg = 75
| movement m = 7.5
| movement m = 7.5
| athletics = 2
| acrobatics = 2
| perception = 3
| resistances = Poison resistance full
| resistances = Poison resistance full
| passives = Darkvision, Dwarven Resilience, Opportunity Attack
| passives = Darkvision, Dwarven Resilience, Opportunity Attack
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== Related Literature ==
== Related Literature ==
* {{MdRarityItem|Helsik's Diary}}
* {{MdRarityItem|Report for Raphael}}
* {{MdRarityItem|Report for Raphael}}
* {{MdRarityItem|Taming Hope: Part One}}
* {{MdRarityItem|Taming Hope: Part One}}
* {{MdRarityItem|Taming Hope: Part Two}}
* {{MdRarityItem|Taming Hope: Part Two}}
* {{MdRarityItem|The Nautiloid Adventurers}}


==Related Quests==
==Related Quests==
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[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Authors]]

Revision as of 07:41, 11 November 2024

Korrilla Hearthflame is a Gold Dwarf NPC who appears in Baldur's Gate 3. She is one of Raphael Raphael's agents. She can be encountered in Act One and Act Two. She can later be found in Sharess' Caress and the House of Hope during Act Three.

Portrait Korilla.png
Tr-tread carefully. You are still necessary.

Involvement

Korrilla's behavior during Acts One and Two is not typical of most NPCs in Baldur's Gate 3, due to her nature as an agent of Raphael. If she spots the party getting too close to her, she will disappear, with the player character making a remark about a "bizarre" smell of sulphur. If the party can get close enough without being detected, it is possible to pickpocket her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears. "You and I will have time aplenty to speak - but not tonight. This night is one of celebration - enjoy it while you can."

Act One

If the party is captured by Gut Gut, Korrilla will stab the Goblin Priestess, killing her instantly. She will then free the party and reveal that Raphael sent her. She will then tell the party to watch their back, as Raphael is not always going to be around to save them.

Regardless of interacting with Korrilla before, she can briefly be found at the Campsite, during the 'Celebrate at Camp' stage of the Save the Refugees Save the Refugees Quest. Shortly after the party starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, near the spot where Gale Gale is camped, before disappearing.

Act Two

Korilla can briefly be seen spying on the party at the gates of the Mason's Guild. She will teleport away quickly when the party gets too near to her. It is possible to trigger a brief dialogue if the party is fast enough. She will teleport away if the party attempts to attack, preventing all damage.

Act Three

She can be spotted and briefly talked to in the Circus of the Last Days, between the tents near Lucretious Lucretious and Popper Popper. Later on, the party will finally encounter her on the ground floor of Sharess' Caress, her only relatively permanent location. After explaining her role under Raphael, she will inform the party that Raphael has been expecting them upstairs.

If choosing to enter the House of Hope, she can be found next to the Archivist Archivist in the Archive. Korilla will provide some background information on her sister, Hope Hope, explaining that Raphael once offered them both power but only she accepted it while Hope was tortured for refusing. After the conversation, Korilla will teleport away.

If stealing the Orphic Hammer and attempting to leave the House of Hope, then Korrilla will appear alongside Raphael and Yurgir Yurgir to stop the party. She can be asked to betray Raphael but she will always refuse and has no dialogue check to be convinced otherwise.

Her low level and hit points make it easy to kill her, prompting Hope to mourn her sister when the fight is over. Recruiting Yurgir makes this more likely, as he's uncontrollable and likely to target her with sweeping area attacks. It is possible to avoid killing Korrilla by knocking her out via Toggle Non-Lethal Attacks Toggle Non-Lethal Attacks or other means of crowd control. In this case, Hope will be happy about Korrilla's survival.

Combat

Attacks and abilities

Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Poison Spray.webp
Poison Spray Poison Spray ()
D12 Poison.png 1d12 (1~12) Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft
Scorching Ray.webp
Scorching Ray Scorching Ray ()
D6 Fire.png 2d6 (2~12) Damage TypesFire

Hurl 3 rays of fire. Each ray deals 2d6Damage TypesFire damage.

 Range: 18 m / 60 ft
Witch Bolt.webp
Witch Bolt Witch Bolt ()
D12 Lightning.png 1d12 (1~12) Damage TypesLightning

Link yourself to a target with a bolt of lightning. Deal an additional 1d12Damage TypesLightning each turn by activating it.

 Range: 18 m / 60 ft

Loot

Related Literature

Related Quests