Ad placeholder

Ironfinger: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
m (Added combat-relevant skills to infobox)
 
(22 intermediate revisions by 7 users not shown)
Line 2: Line 2:
| title = Ironfinger
| title = Ironfinger
| description = Ironfinger
| description = Ironfinger
| image =  
| image =Ironfinger.jpg
}}
}}
{{CharacterInfo
{{Infobox creature
|title      = Skull Lasher
| name = Ironfinger
|name       = Ironfinger
| image = <gallery>
|image       =  
Ironfinger.jpg|In-game
|STR        = 12
Portrait Ironfinger.png|Portrait
|DEX        = 12
</gallery>
|CON        = 10
| va = Sofia Zervudachi
|INT        = 16
| faction = [[Cult of Myrkul]]
|WIS        = 12
| title = Skull Lasher
|CHA        = 12
| race = [[Halfling]]
|str save    =  
| level = 8
|dex save    =  
| size = Small
|con save    =  
| type = Humanoid
|int save    = yes
| ac = 11
|wis save    = yes
| t hp = 67
|cha save    =  
| movement m = 7.5
|level      = 8
| weight kg = 35
|race        = [[Halfling]]
| str = 12
|type        = Humanoid
| dex = 12
|HP          = 67 (Tactician)
| con = 10
|AC          = 11
| int = 16
|speed      =  
| wis = 12
|size        = Small
| cha = 12
|weight      = 70lbs / 35kg
| int save prof = yes
|proficiency =  
| wis save prof = yes
|initiative  = +1
| passives = Brave, Extra Attack, Halfling Luck, Opportunity Attack, Tenacity (passive feature) @ Flail of Myrkul
|passive    =  
| athletics = 1
{{SmIconLink|PassiveFeature Halfling Brave.png|Brave|size=24px}}<br>
| acrobatics = 1
{{SmIconLink|Extra Attack Icon.png|Extra Attack}}<br>
| perception = 1
{{SmIconLink|PassiveFeature Halfling Lucky.png|Halfling Luck|size=24px}}<br>
{{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}<br>
{{SmIconLink|Tenacity Icon.png|Tenacity (Weapon Action)|Tenacity}}
|bludgeoning =
|piercing    =
|slashing    =
|acid        =
|cold        =
|fire        =
|force      =
|lightning  =
|necrotic    =
|poison      =
|psychic    =
|radiant    =
|thunder    =
|class      =
|background  =
|location    = [[Mind Flayer Colony]]
|faction    = [[Followers of the Absolute]]
|family      =  
|allies      = [[Kressa Bonedaughter]], [[Hairy Henry]], [[Maghtew Budj]]
|enemies    =
|alt-name    =
|alt-image  =  
}}
}}
'''Ironfinger''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], being rallied by [[Kressa Bonedaughter]] along with her fellow cultists [[Hairy Henry]] and [[Maghtew Budj]]. If the party waits too long before approaching, Kressa's speech will give her and the cultists 10 temporary hitpoints through a buff called [[Myrkul's Gift]].
'''Ironfinger''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]].
__notoc__
== Involvement ==
Ironfinger can be found being rallied by {{CharLink|Kressa Bonedaughter}} along with her fellow cultists {{CharLink|Hairy Henry}} and {{CharLink|Maghtew Budj}}. If the party waits too long before approaching, Kressa's speech will give her and the cultists 10 temporary hitpoints through a buff called {{Cond|Myrkul's Gift}}. She will attack along with the other followers in the Barracks if the party initiates combat through dialogue with Kressa or if attacked. If left alone, she will move to her room in the north-west part of the Barracks and begin practicing on a training dummy. She will say "The end is coming—do you feel it?" and "We are fortunate to live in the end-times. Pray with me" when spoken to.


== Act Two ==
Her notes indicate she lives in fear of her leader Kressa, who has become obsessed with tadpole experimentation, and suspects she might one day infect her with one as she sleeps. The two used to practice necromancy on ants back when they were younger.
Ironfinger will attack along with the other followers in the Barracks if the party initiates combat through dialogue with Kressa or if attacked. If left alone, she will move to her room in the north-west part of the Barracks and begin practicing on a training dummy. She will say "The end is coming—do you feel it?" and "We are fortunate to live in the end-times. Pray with me" when spoken to.


Her notes indicate she lives in fear of her leader Kressa, who has become obsessed with tadpole experimentation, and suspects she might one day infect her with one as she sleeps. The two used to practice necromancy on ants back when they were younger.
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Flail of Myrkul}}
{{Feature box|Misty Step}}
{{Feature box|Ray of Sickness}}
{{Feature box|Shield (spell)}}


== Spells and Abilities ==
=== Notable loot ===
* [[Misty Step]]
* {{LgRarityItem|Flail of Myrkul}}
* [[Ray of Sickness]]


== Loot ==
== Related items ==
* [[Flail of Myrkul]]
* {{MdRarityItem|Letter from Ironfinger}}
* {{MdRarityItem|Closed Mind}}


== Related Items ==
{{Mind Flayer Colony}}
* [[Letter from Ironfinger]]
[[Category:Halflings]]
* [[Closed Mind]]
[[Category:Humanoids]]
{{NavAct2Finale}}
[[Category:Characters]]
[[Category:Characters in the Mind Flayer Colony]]
[[Category:Characters in Act Two]]
[[Category:Followers of Myrkul]]

Latest revision as of 07:31, 11 November 2024

Ironfinger is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony.

Involvement[edit | edit source]

Ironfinger can be found being rallied by Kressa Bonedaughter Kressa Bonedaughter along with her fellow cultists Hairy Henry Hairy Henry and Maghtew Budj Maghtew Budj. If the party waits too long before approaching, Kressa's speech will give her and the cultists 10 temporary hitpoints through a buff called Myrkul's Gift Myrkul's Gift. She will attack along with the other followers in the Barracks if the party initiates combat through dialogue with Kressa or if attacked. If left alone, she will move to her room in the north-west part of the Barracks and begin practicing on a training dummy. She will say "The end is coming—do you feel it?" and "We are fortunate to live in the end-times. Pray with me" when spoken to.

Her notes indicate she lives in fear of her leader Kressa, who has become obsessed with tadpole experimentation, and suspects she might one day infect her with one as she sleeps. The two used to practice necromancy on ants back when they were younger.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail of Myrkul
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft
Shield spell.webp
Shield Shield ()
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self

Notable loot[edit | edit source]

Related items[edit | edit source]