Ad placeholder

Frightened Ox: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
m (Added combat-relevant skills to infobox)
(14 intermediate revisions by 6 users not shown)
Line 3: Line 3:
| image = Frightened_Ox.webp
| image = Frightened_Ox.webp
}}
}}
{{CharacterInfo
{{Infobox creature
|name=Frightened Ox
| name = Frightened Ox
|image=[[File:Frightened_Ox.webp|350px]]
| image = <gallery>
|level=1
Frightened_Ox.webp|In-game
|STR=18
Portrait Frightened Ox.png|Portrait
|DEX=10
</gallery>
|CON=14
| race = [[Beast]]
|INT=2
| level = 1
|WIS=10
| size = Large
|CHA=4
| type = Beast
|race={{Race|Beast}}
| e hp = 10
|type=Beast
| hp = 15
|HP=15
| t hp = 19
|AC=10
| ac = 10
|speed=0m / 0ft
| weight kg = 600
|size=Large
| str = 18
|weight=600kg / 1200 lbs
| dex = 10
|init=+0
| con = 14
|location=[[Waukeen's Rest]]
| int = 2
|alt-name = Model
| wis = 10
|alt-image=[[File:Ox Model.png|350px]]
| cha = 4
| passives = Darkvision, Opportunity Attack
| athletics = 4
| acrobatics = 0
| perception = 0
}}
}}


'''Frightened Ox''' is a [[Beast]] character that is located near the entrance to the [[Zhentarim Basement]] at [[Waukeen's Rest]].
'''Frightened Ox''' is a [[Beast]] character that is located near the entrance to the [[Zhentarim Basement]] at [[Waukeen's Rest]].
{{DiQ|Monsters... everywhere... kill...|Frightened Ox}}


== Act One ==
== Involvement ==
The Frightened Ox will trigger a conversation when the barn behind the inn is approached. He thinks the Player is one of the raiders and will then try to attack if not successfully pacified through an [[Ability Check]].
=== Act One ===
The Frightened Ox will trigger a conversation when the barn behind the inn is approached. He thinks the player is one of the raiders and will then try to attack if the party chooses one of the following options:
* {{Dialogue option|''Back away.''}}
* {{Dialogue option|''Defend yourself.''}}


{{NavCharacters}}
Otherwise, the party can try to perform an [[Ability Check]] to pacify him:
 
* {{Dialogue option|''Interpret his behaviour.''|roll=Animal Handling|dc=10}}
** {{Dialogue option|''Hold out your hands peacefully.''|roll=Persuasion|dc=10}}
** {{Dialogue option|''Square your stance and face him directly.''|roll=Intimidation|dc=10}}
** {{Dialogue option|'''''Stare down the beast.'''''|tags=Berserker|roll=Performance|dc=5}}
** {{Dialogue option|''Stare him down, as you have so many beasts in the wild.''|tags=Barbarian|roll=Performance|dc=5}}
** {{Dialogue option|''Bow deeply - a submissive gesture.''|tags=Ranger, Druid|roll=Performance|dc=5}}
 
If using {{SAI|Speak with Animals}}, the check is slightly easier and no animal handling check is required:
* {{Dialogue option|Look at me - I'm not a monster.|roll=Persuasion|dc=5}}
* {{Dialogue option|Stay back. I don't want to hurt you, but I will.|roll=Intimidation|dc=5}}
* {{Dialogue option|Calm, friend. I won't harm you.|tags=Druid|roll=Persuasion|dc=5}}
* {{Dialogue option|'''BACK DOWN, BEAST.'''|tags=Berserker|roll=Intimidation|dc=5}}
* {{Dialogue option|Back down. '''Or else.'''|tags=Barbarian|roll=Intimidation|dc=5}}
 
However, he will always attack [[Drow]] on sight, but only if using Speak with Animals.
 
== Gallery ==
<gallery heights="250">
Ox Model.png|Frightened Ox's ingame model.
</gallery>
 
 
{{The Risen Road}}
[[Category:Beasts]]
[[Category:Beasts]]
[[Category:Oxen]]
[[Category:Characters]]
[[Category:Characters in Act 1]]
[[Category:Characters in the Risen Road]]
[[Category:Characters in Act One]]

Revision as of 07:07, 11 November 2024

Frightened Ox is a Beast character that is located near the entrance to the Zhentarim Basement at Waukeen's Rest.

Portrait Frightened Ox.png
Monsters... everywhere... kill...

Involvement

Act One

The Frightened Ox will trigger a conversation when the barn behind the inn is approached. He thinks the player is one of the raiders and will then try to attack if the party chooses one of the following options:

  • Back away.
  • Defend yourself.

Otherwise, the party can try to perform an Ability Check to pacify him:

  • [ANIMAL HANDLING] Interpret his behaviour. (DC 10)
    • [PERSUASION] Hold out your hands peacefully. (DC 10)
    • [INTIMIDATION] Square your stance and face him directly. (DC 10)
    • [BERSERKER] [PERFORMANCE] Stare down the beast. (DC 5)
    • [BARBARIAN] [PERFORMANCE] Stare him down, as you have so many beasts in the wild. (DC 5)
    • [RANGER] [DRUID] [PERFORMANCE] Bow deeply - a submissive gesture. (DC 5)

If using Speak with Animals Speak with Animals, the check is slightly easier and no animal handling check is required:

  • [PERSUASION] Look at me - I'm not a monster. (DC 5)
  • [INTIMIDATION] Stay back. I don't want to hurt you, but I will. (DC 5)
  • [DRUID] [PERSUASION] Calm, friend. I won't harm you. (DC 5)
  • [BERSERKER] [INTIMIDATION] BACK DOWN, BEAST. (DC 5)
  • [BARBARIAN] [INTIMIDATION] Back down. Or else. (DC 5)

However, he will always attack Drow on sight, but only if using Speak with Animals.

Gallery