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| image = Flesh Model.png
| image = Flesh Model.png
}}
}}
{{Infobox character
{{Infobox creature
| name = Flesh
| name = Flesh
| image = Flesh Model.png
| image = <gallery>
Flesh Model.png|In-game
Portrait Flesh.png|Portrait
</gallery>
| family = [[Balthazar]] (brother)
| family = [[Balthazar]] (brother)
| race = Flesh Golem
| race = [[Flesh Golem]]
| level = 7
| level = 7
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Construct
| type = [[Construct]]
| armour_class = 11
| ac = 11
| hit_points = 182
| hp = 182
| hit_points_tactician = 236
| t hp = 236
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 200
| weight_kg =
| weight_lb = 400
| hiddenlevel = 7
| str = 20
| str = 20
| dex = 9
| dex = 9
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| wis = 10
| wis = 10
| cha = 5
| cha = 5
 
| athletics = 5
| nonmagic resistant1 = Piercing
| acrobatics = -1
| nonmagic resistant2 = Slashing
| perception = 0
| nonmagic resistant3 = Bludgeoning
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Lightning immunity, Poison immunity
| immune1 = Poison
| passives = Aversion of Fire, Berserk, Darkvision, Immutable Form, Magic Resistance, Opportunity Attack,
| immune2 = Lightning
| feature1_name = Aversion of Fire
| feature1_description = After taking Fire damage, disadvantage on Attack Rolls and Ability Checks until the end of your next turn.
| feature2_name = Berserk
| feature2_description = This entity will go [[Berserk (Condition)|Berserk]] if its health diminishes.
| feature3_name = Darkvision
| feature3_description = Can see in the dark up to 12m.
| feature4_name = Immutable Form
| feature4_description = Immune to having your form changed. +5 to saving throws against being Banished.
| feature5_name = Magic Resistance
| feature5_description = Advantage on saving throws against spells and other magical effects.
| feature6_name = Opportunity Attack
| feature6_description = Automatically attack an enemy moving out of your reach.
}}
}}
}}
Flesh is a Flesh Golem [[Construct]] creature in ''Baldur's Gate 3''. It is found in the [[Gauntlet of Shar]], working as a servant for [[Balthazar]].  
'''Flesh''' is a [[Flesh Golem]], [[Construct]] creature in ''Baldur's Gate 3''. It is found in the [[Gauntlet of Shar]], working as a servant for [[Balthazar]].  


==Overview==
==Overview==
{{Q|The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength- in-game racial description}}
After defeating various [[Dark Justiciar]]s and [[Umbral Tremor]]s outside Balthazar's room in the Gauntlet of Shar, the player can enter and talk to Balthazar. During the course of conversation, Balthazar can be asked about Flesh, and will reveal that it is partly made up of pieces of his unborn twin brother.
After defeating various [[Dark Justiciar]]s and [[Umbral Tremor]]s outside Balthazar's room in the Gauntlet of Shar, the player can enter and talk to Balthazar. During the course of conversation, Balthazar can be asked about Flesh, and will reveal that it is partly made up of pieces of his unborn twin brother.


The player can gain the ability to summon Flesh as a temporary ally if they ask Balthazar for supplies and succeed a {{Ability Check|Persuasion|14}}. He will then give the player the {{RarityItem|Summon Golem Bell}} which allows them to summon Flesh as an ally in battle anywhere inside the Gauntlet of Shar.
The player can gain the ability to summon Flesh as a temporary ally if they ask Balthazar for supplies and succeed a {{Ability Check|Persuasion|14}}. He will then give the player the {{RarityItem|Summon Golem Bell}} which allows them to summon Flesh as an ally in battle anywhere inside the Gauntlet of Shar.


==Attacks and abilities==
== Combat ==
=== Attacks and abilities ===
Flesh will only attack using Slam, then after reaching a certain health threshold it will go {{cond|Berserk}} and begin using its Multiattack instead.
Flesh will only attack using Slam, then after reaching a certain health threshold it will go {{cond|Berserk}} and begin using its Multiattack instead.


Line 65: Line 47:


{{Feature box|Corpulent Rage}}
{{Feature box|Corpulent Rage}}
On Tactician difficulty or higher, Corpulent Rage also grants permanent {{Cond|Reckless Attack}}.


== Related items ==
== Related items ==
{{RarityItem|Summon Golem Bell}}
* {{MdRarityItem|Summon Golem Bell}}
 
== Gallery ==
<gallery heights="200px">
Mohamed-abdelfatah-full1.jpg|Model by Mohamed Abdelfatah
</gallery>


==Notes==
* Unlike the rest of Balthazar's necromantic creations, Flesh is categorized as a construct rather than an undead due to being a [[Flesh Golem]].


{{Gauntlet of Shar}}
{{Gauntlet of Shar}}

Revision as of 07:04, 11 November 2024

Flesh is a Flesh Golem, Construct creature in Baldur's Gate 3. It is found in the Gauntlet of Shar, working as a servant for Balthazar.

Overview

After defeating various Dark Justiciars and Umbral Tremors outside Balthazar's room in the Gauntlet of Shar, the player can enter and talk to Balthazar. During the course of conversation, Balthazar can be asked about Flesh, and will reveal that it is partly made up of pieces of his unborn twin brother.

The player can gain the ability to summon Flesh as a temporary ally if they ask Balthazar for supplies and succeed a DC 14 Persuasion check. He will then give the player the Summon Golem Bell which allows them to summon Flesh as an ally in battle anywhere inside the Gauntlet of Shar.

Combat

Attacks and abilities

Flesh will only attack using Slam, then after reaching a certain health threshold it will go Berserk Berserk and begin using its Multiattack instead.

Unarmed Strike.webp
Slam Slam ()

Hit a target with your bare fists.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target. If you have gone Berserk Berserk, the target is also knocked Prone Prone.

 Melee: 1.5 m / 5  ft
Frenzy.webp
Corpulent Rage Corpulent Rage
D4 Thunder.png 2d4 (2~8) Damage TypesThunder

As your health diminishes, let out a bone-quaking roar that pushes back anyone near you, and go Berserk.

STR Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest

On Tactician difficulty or higher, Corpulent Rage also grants permanent Reckless Attack Reckless Attack.

Related items

Gallery

Notes

  • Unlike the rest of Balthazar's necromantic creations, Flesh is categorized as a construct rather than an undead due to being a Flesh Golem.