Ad placeholder
Elminster: Difference between revisions
m (Added combat-relevant skills to infobox) |
|||
(One intermediate revision by one other user not shown) | |||
Line 39: | Line 39: | ||
| passives = Alert, Empowered Evocation, Focused Conjuration, Magic Resistance, Opportunity Attack, Spell Sniper | | passives = Alert, Empowered Evocation, Focused Conjuration, Magic Resistance, Opportunity Attack, Spell Sniper | ||
| athletics = 1 | |||
| acrobatics = 4 | |||
| perception = 4 | |||
}} | }} | ||
'''Elminster Aumar''', commonly known as simply '''Elminster''', is a renowned wizard who appears in ''[[Baldur's Gate 3]]''. He is the current Chosen of the Goddess {{CharLink|Mystra}}, and plays a key recurring role in the story of {{CharLink|Gale}}. He is first encountered under the name '''Weary Traveler.''' | '''Elminster Aumar''', commonly known as simply '''Elminster''', is a renowned wizard who appears in ''[[Baldur's Gate 3]]''. He is one of the current Chosen of the Goddess {{CharLink|Mystra}}, and plays a key recurring role in the story of {{CharLink|Gale}}. He is first encountered under the name '''Weary Traveler.''' | ||
{{DiQ|Ho there, wanderer. Stay thy course a moment to indulge an old man.|Elminster| greets the party}} | {{DiQ|Ho there, wanderer. Stay thy course a moment to indulge an old man.|Elminster| greets the party}} |
Revision as of 06:59, 11 November 2024
“Ho there, wanderer. Stay thy course a moment to indulge an old man.„
Overview
Elminster is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the Baldur's Gate series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the Baldur's Gate series. He is an old acquaintance of Volo and occasionally fact-checks his books, including Volo's Guide to Baldur's Gate. Gale describes him as being approximately "thirteen centuries old."
Appearance
Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff.
Though bearing his humanoid appearance, the Elminster that appears in the game is a Construct, which when defeated melts into a pile of water, strongly suggesting him to be a Simulacrum of the real wizard.
Involvement
Gale must be alive and recruited as a companion (or chosen as Origin) in order for any encounters with Elminster to trigger.
Act Two
Elminster can first be found near the entrance to the Shadow-Cursed Lands from Rosymorn Monastery Trail or near the ruined Sharran temple if the party used the elevator from Grymforge. If the player avoids Elminster at the earlier two locations, he will appear on the stone bridge right in front of Moonrise Towers, close to the Waypoint. Gale's personal quest, The Wizard of Waterdeep, must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time the party reaches the Shadow-Cursed Lands, Elminster will appear at the camp after a long rest once Gale has received the last item.
At camp, Elminster delivers Mystra's message to Gale, entrusting him with a mission of detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the Absolute" in a suicidal attack. To help ease the task, Elminster also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving Karlach (should she be in the camp) wondering if he was "Gale's grandad".
Act Three
After Gale reads The Annals of Karsus in the Sorcerous Vault during The Wizard of Waterdeep, Elminster appears for a second time, either outside Sorcerous Sundries or in your camp. He brings yet another message from Mystra, asking Gale to meet her at her holy shrine in the Stormshore Tabernacle, located in the city of Baldur's Gate.
Combat
Attacks and abilities
Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot when defeated, and his hostility will permanently lock Gale out of progressing in his personal quest. If the party does successfully defeat Elminster in combat, they're awarded a respectable 1000 experience.
Related Quests
Related literature
- Born to be Wild
- Elminster by Cherish Holdomen
- Excavation of the Enclave of Nhalloth
- Harping By Moonlight: An Approach To Life
- Letter from Elminster
- Letter from Elminster (Epilogue)
- Magical Histories, Volume 3: The Second Sundering
- Magical Histories, Volume 4: The Chosen of Mystra
- Missives of Candlekeep
- Myth Drannan Amphigory
- Ramazith (book)
- Songs of the Wind
- Volo's Complete Guide to the Behaviour of Nymphs
- Volo's Guide to Baldur's Gate
- Volo's Guide to Baldur's Gate (Signed)
Gallery
See also
Notes
- When meeting Elminster, he will greet the party by saying "Ho there, wanderer. Stay thy course a moment to indulge an old man." This is a reference to the first Baldur's Gate game, where he greets the player in the exact same way.
- Elminster rewards 1000 experience if killed.
External links
- Elminster on the Forgotten Realms Wiki