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{{PageSeo
| description = Harper Bor is an optimistic high half-elf barbarian who is part of the Harpers in Act Two. He patrols the interior of the Last Light Inn, making his rounds around the bar and a bedroom.
| image = Harper Bor.png
}}
{{Infobox creature
{{Infobox creature
|name=Bor
| name = Harper Bor
|full name=Harper Bor
| level = 6
|voice =
| class = [[Barbarian]]
|level=6
| image = <gallery>
|class=[[Barbarian]]
|image=<gallery>
Harper Bor.png|In-game
Harper Bor.png|In-game
Portrait Bor.png|Portrait
Portrait Bor.png|Portrait
</gallery>
</gallery>
|race=[[High Half-Elf]]
| race = [[High Half-Elf]]
|faction=[[Harpers]]
| faction = [[Harpers]]
|size=Medium
| size = Medium
|type=Humanoid
| type = [[Humanoid]]
|ac=13
| ac = 13
|e hp=43
| e hp = 43
|hp=62
| hp = 62
|t hp=80
| t hp = 80
|movement m=9
| movement m = 9
|weight kg=75
| weight kg = 75
|str=15
| str = 15
|dex=14
| dex = 14
|con=15
| con = 15
|int=10
| int = 10
|wis=12
| wis = 12
|cha=12
| cha = 12
|str save prof=yes
| str save prof = yes
|con save prof=yes
| con save prof = yes
|passives=Danger Sense, Darkvision, Dwarven Resilience, Extra Attack, Fast Movement, Fey Ancestry, Opportunity Attack, Unarmoured Defence (Barbarian)
| passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Fey Ancestry, Opportunity Attack, Unarmoured Defence (Barbarian)
| athletics = 2
| acrobatics = 2
| perception = 1
}}
}}
'''Bor''' is an optimistic [[high half-elf]] [[barbarian]] who is part of the [[Harpers]] in [[Act Two]]. He patrols the interior of the [[Last Light Inn]], making his rounds around the bar and individual bedroom.
'''Harper Bor''' is an optimistic [[high half-elf]] [[barbarian]] and a [[Harper]] veteran{{ref|Devnotes:<br>''Bor is a grizzled Harper veteran who treats all twists of fate with the same cheerful resignation.''}} that can be found in [[Act Two]]. He patrols the interior of the [[Last Light Inn]], making his rounds around the bar and a bedroom.
{{DiQ|Rest while you can - just not in the beds, unless your tadpole wants lice for company.|Bor|'s cheeky remark.}}


== Involvement ==
== Involvement ==
Line 36: Line 42:


=== Resolve the Abduction ===
=== Resolve the Abduction ===
When [[Flaming Fist Marcus]] attacks the inn and attempts to kidnap [[Isobel]] during [[Resolve the Abduction]], Bor will not be affected by the {{Cond|Impaled}} condition and instead be {{Cond|Surprised}}, or will join the battle on his own without being affected by any conditions if he is in the bedroom when the encounter starts. If the party fails to protect [[Isobel]], he and everyone in [[Last Light Inn]] will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].
When [[Marcus Falgor|Marcus]] attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], Bor will not be affected by the {{Cond|Impaled}} condition and instead be {{Cond|Surprised}}, or will join the battle on his own without being affected by any conditions if he is in the bedroom when the encounter starts. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].


=== Assault Moonrise Towers ===
=== Assault Moonrise Towers ===
{{main|Infiltrate Moonrise Towers}}
{{main|Infiltrate Moonrise Towers}}


If the party successfully prevented [[Flaming Fist Marcus]] from capturing [[Isobel]] at the [[Last Light Inn]], and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, Bor will follow [[Jaheira]] to [[Moonrise Towers]]. However, Bor is killed during the fight against [[Absolute]] forces before the party can arrive. His corpse can be found within [[Moonrise Towers]] itself, down the staircase leading down from the entrance, right in front of [[Z'rell|Disciple Z'rell]].
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, Bor will follow Jaheira to [[Moonrise Towers]]. However, Bor is killed during the fight against [[Absolute]] forces before the party can arrive. His corpse can be found within Moonrise Towers itself, down the staircase leading down from the entrance, right in front of [[Z'rell|Disciple Z'rell]].


==Combat==
==Combat==
===Attacks and Abilities===
===Attacks and Abilities===
{{Feature box|Main hand attack|item=Battleaxe}}
{{Feature box|Cleave|item=Battleaxe}}
{{Feature box|Lacerate|item=Battleaxe}}
{{Feature box|Lacerate|item=Battleaxe}}
{{Feature box|Cleave|item=Battleaxe}}
{{Feature box|Maiming Strike|item=Battleaxe}}
{{Feature box|Maiming Strike|item=Battleaxe}}
{{Feature box|Main hand attack|item=Battleaxe}}
{{Feature box|Rage}}
{{Feature box|Reckless Attack}}
{{Feature box|Reckless Attack}}
{{Feature box|Rage}}


== Loot ==
== Loot ==
*{{MdRarityItem|Battleaxe}}
* {{MdRarityItem|Battleaxe}}
*{{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Leather Armour}}


== Related quests==
== Related quests==
* [[Infiltrate Moonrise Towers]]
* {{Quest|Infiltrate Moonrise Towers}}
* [[Resolve the Abduction]]
* {{Quest|Resolve the Abduction}}


== Notes ==
== Notes ==
Line 64: Line 70:
* Bor has an identical one-to-one copy of itself called [[Arthus]] that only spawns when the party returns to Last Light Inn, immediately after [[Moonrise Towers Prison|freeing the prisoners from Moonrise]].
* Bor has an identical one-to-one copy of itself called [[Arthus]] that only spawns when the party returns to Last Light Inn, immediately after [[Moonrise Towers Prison|freeing the prisoners from Moonrise]].
** Arthus and Bor, however, do not share the same voice actor.
** Arthus and Bor, however, do not share the same voice actor.
* As of [[Patch 6]], despite having [[Extra Attack]], Bor is not able to attack twice during his turns.
* As of [[Patch 7]], despite having [[Extra Attack]], Bor is not able to attack twice during his turns.
{{noteend}}
{{noteend}}


Line 77: Line 83:
[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Members of the Harpers]]
[[Category:Members of the Harpers]]
[[Category:Barbarians]]
__INDEX__
__INDEX__

Revision as of 06:33, 11 November 2024

Harper Bor is an optimistic high half-elf barbarian and a Harper veteran[1] that can be found in Act Two. He patrols the interior of the Last Light Inn, making his rounds around the bar and a bedroom.

Portrait Bor.png
Rest while you can - just not in the beds, unless your tadpole wants lice for company.
Bor's cheeky remark.

Involvement

Last Light Inn

Bor can be first encountered at the Last Light Inn, where he patrols the back of the inn itself. Provided the Tiefling refugees survive Act One, Bor can be found chatting with Mirkon in the bedroom.

Resolve the Abduction

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Bor will not be affected by the Impaled Impaled condition and instead be Surprised Surprised, or will join the battle on his own without being affected by any conditions if he is in the bedroom when the encounter starts. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Bor will follow Jaheira to Moonrise Towers. However, Bor is killed during the fight against Absolute forces before the party can arrive. His corpse can be found within Moonrise Towers itself, down the staircase leading down from the entrance, right in front of Disciple Z'rell.

Combat

Attacks and Abilities

Cleave.webp
Cleave Cleave ()   –  Battleaxe
1/2 Normal weapon damage Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate ()   –  Battleaxe
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Crippling Strike.webp
Maiming Strike Maiming Strike ()   –  Battleaxe

Possibly Maims Maims your target. They can't move.

Flying creatures can't be Maimed.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Battleaxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Rage.webp
Rage Rage ()

Deal 2 extra damage with melee and improvised weapons, and throwing.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range

Loot

Related quests

Notes

  • Bor has an identical one-to-one copy of itself called Arthus that only spawns when the party returns to Last Light Inn, immediately after freeing the prisoners from Moonrise.
    • Arthus and Bor, however, do not share the same voice actor.
  • As of Patch 7, despite having Extra Attack, Bor is not able to attack twice during his turns.

References

  1. Devnotes:
    Bor is a grizzled Harper veteran who treats all twists of fate with the same cheerful resignation.