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Barton: Difference between revisions
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(copyedit; updated dex/int saves, e hp) |
m (Added combat-relevant skills to infobox) |
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| dex save prof = yes | | dex save prof = yes | ||
| int save prof = yes | | int save prof = yes | ||
| | | athletics = 0 | ||
| | | acrobatics = 2 | ||
| perception = 0 | |||
}} | }} | ||
'''Barton''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act | '''Barton''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]]. | ||
== Involvement == | == Involvement == | ||
=== Act One === | |||
Barton is instantly hostile to the party and can be found within the [[Refectory]]. | Barton is instantly hostile to the party and can be found within the [[Refectory]]. | ||
Line 53: | Line 55: | ||
*{{MdRarityItem|Torch}} | *{{MdRarityItem|Torch}} | ||
*{{MdRarityItem|Gold}} | *{{MdRarityItem|Gold}} | ||
== Notes == | |||
{{notebegin}} | |||
* Barton grants 15 [[Experience|XP]] when killed. | |||
{{noteend}} | |||
== External links == | == External links == |
Revision as of 06:28, 11 November 2024
Barton is a Human bandit that is raiding the Overgrown Ruins in Act One.
Involvement
Act One
Barton is instantly hostile to the party and can be found within the Refectory.
Combat
Attacks and abilities
Notable Loot
- Alchemist's Fire (will not drop if already used)
- Basic Poison
- Leather Armour
- Shortbow
- Torch
- Gold
Notes
- Barton grants 15 XP when killed.