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Armoured Owlbear: Difference between revisions

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{{Stub}}
{{PageSeo
{{CharacterInfo
| title = Armoured Owlbear
|title       =
| description = Through Dammon's special brew, the Owlbear Cub is transformed into the Armoured Owlbear.
|name        = Armoured Owlbear
| image = Portrait Armoured Owlbear.png
|file        =
|STR          = 22
|DEX          = 12
|CON          = 17
|INT          = 3
|WIS          = 10
|CHA          = 7
|level        = 1
|race        = Owlbear
|type        = Beast
|HP          = 75
|AC          = 19
|speed        = 9m / 30ft
|size        = Large
|weight      = 550kg / 1210lbs
|proficiency  =
|initiative  = 1
|passive      =
{{PAS|Dammon's Special Brew}}
{{PAS|Induced Rage}}
{{PAS|Darkvision}}
{{PAS|Magical Plate}}
{{PAS|Opportunity Attack}}
{{PAS|Skittish}}
|class        =
|background  =
|location    =
|faction      =
|family      =
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-file    = Armoured Owlbear Model.png
}}
}}
{{Infobox creature
| name = Armoured Owlbear
| image = <gallery>
Armoured Owlbear Model.png|Model
Portrait Armoured Owlbear.png|Portrait
</gallery>
| role = [[Attached Follower]]
| race = [[Owlbear]]
| size = Large
| type = [[Beast]]
| ac = 19
| e hp = 73
| hp = 105
| t hp = 136
| movement m = 9
| weight kg = 550
| level = 1
| str = 22
| dex = 12
| con = 17
| int = 3
| wis = 10
| cha = 7
| conditions = Dammon's Special Brew, Induced Rage
| passives = Darkvision, Magical Plate (-2), Opportunity Attack, Skittish
| athletics = 5
| acrobatics = 1
| perception = 6
}}
Through Dammon's special brew, the [[Owlbear Cub]] is transformed into the '''Armoured Owlbear'''.
{{q|Your owlbear cub - all grown up and ready to rage, wearing full armour.}}
== Involvement==
The Armoured Owlbear can be summoned via {{SAI|Gather Your Allies (class action)}} to fight alongside the party during [[Confront the Elder Brain]]. In order to use this ability, the party must successfully recruit the [[Owlbear Cub]] and [[Dammon]] must survive until the end the of the game.
==Combat==
===Attacks and abilities===
{{feature box|Claws (Owlbear)}}
{{feature box|Rupture}}
{{feature box|Crushing Flight}}
{{feature box|Multiattack (Owlbear)}}


==Conditions==
*{{IconLink|Generic Damage Icon.webp|Dammon's Special Brew}}: Dammon's concoction enrages the owlbear.
*Induced Rage: The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.


==Attacks==
[[Category:Beasts]]
*{{SAI|Claws (Owlbear)}}
[[Category:Characters]]
*{{SAI|Rupture}}
[[Category:Beasts]]
*{{SAI|Crushing Flight}}
[[Category:Camp Followers]]
*Multiattack
[[Category:Attached Followers]]
**Aim multiple attacks at a target. If the second attack hits, the target is pushed back 1.5m and knocked [[Prone]].
**Owlbear must be under the effects of Owlbear's Rage.

Latest revision as of 06:24, 11 November 2024

Through Dammon's special brew, the Owlbear Cub is transformed into the Armoured Owlbear.

Your owlbear cub - all grown up and ready to rage, wearing full armour.


Involvement[edit | edit source]

The Armoured Owlbear can be summoned via Gather Your Allies (class action) Gather Your Allies (class action) to fight alongside the party during Confront the Elder Brain. In order to use this ability, the party must successfully recruit the Owlbear Cub and Dammon must survive until the end the of the game.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Claws Bear.webp
Claws Claws ()

Lash out with deadly claws and push the target back 1.5 m / 5 ft.

 Melee: 1.5 m / 5  ft
Generic Damage.webp
Rupture Rupture ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Rupture the earth, causing debris to tear through nearby objects and creatures.

STR Save
 Range: Self
AoE: 4 m / 30 ft (Radius)
Jump.webp
Crushing Flight Crushing Flight ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Leap at a target to bite it and knock it Prone Prone

STR Save
 Range: 21 m / 70 ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target. If the second attack hits, the target is pushed back 1.5 m / 5 ft and knocked Prone Prone.

 Melee: 1.5 m / 5  ft