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| int save prof = yes | | int save prof = yes | ||
| passives = Darkvision, Fey Ancestry, Opportunity Attack, Sunlight Sensitivity, Uncanny Dodge | | passives = Darkvision, Fey Ancestry, Opportunity Attack, Sunlight Sensitivity, Uncanny Dodge | ||
| athletics = 0 | |||
| acrobatics = 3 | |||
| perception = 0 | |||
}} | }} | ||
'''Araj Oblodra''' is a [[drow]] [[Traders|trader]] and blood-focused alchemist who can be found in [[Moonrise Towers]] and the [[Lower City]] of Baldur's Gate. Other than the items she sells, she also offers unique potions in exchange for samples of blood, and will ask to speak with [[Astarion]]. | '''Araj Oblodra''' is a [[drow]] [[Traders|trader]] and blood-focused alchemist who can be found in [[Moonrise Towers]] and the [[Lower City]] of Baldur's Gate. Other than the items she sells, she also offers unique potions in exchange for samples of blood, and will ask to speak with [[Astarion]]. | ||
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Each character may give blood only once, incurring 1d3 damage in the process. As the elixirs contain some of the donated blood, the effects are generally themed on the [[Races|race]], and, in the case of [[Dragonborn]]s, subrace of the character giving blood. | Each character may give blood only once, incurring 1d3 damage in the process. As the elixirs contain some of the donated blood, the effects are generally themed on the [[Races|race]], and, in the case of [[Dragonborn]]s, subrace of the character giving blood. | ||
Unlike normal elixirs, Araj's blood-draw elixir effects are ''not'' replaced when a character consumes a second elixir. | Unlike normal elixirs, Araj's blood-draw elixir effects are ''not'' replaced when a character consumes a second elixir. The Half-elf version is not a true elixir at all, as it does not impart a long-lasting condition, but is instead a single-use healing consumable. | ||
However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition {{Condition inline|Blood-draw Sickness}}, which causes a -1 to all dice rolls until another long rest. | However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition {{Condition inline|Blood-draw Sickness}}, which causes a -1 to all dice rolls until another long rest. | ||
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If asked for her intentions with keeping the rest of the blood donation, Araj will attribute it to mere curiosity. With a {{Ability check|History|14}}, knowledge of {{FRWiki|House Oblodra}} will allow the party to realise that Araj doesn't want True Soul blood, but [[Illithid]] blood specifically – an illicit subject for a drow to research. If this insight is shared with Araj, she will pay 200 gold for each subsequent blood donation, alongside the normal elixir. | If asked for her intentions with keeping the rest of the blood donation, Araj will attribute it to mere curiosity. With a {{Ability check|History|14}}, knowledge of {{FRWiki|House Oblodra}} will allow the party to realise that Araj doesn't want True Soul blood, but [[Illithid]] blood specifically – an illicit subject for a drow to research. If this insight is shared with Araj, she will pay 200 gold for each subsequent blood donation, alongside the normal elixir. | ||
If responding to her offer with ''Keep it, your gold. I prefer to know what the sect does to non-believers.'', she refuses, saying that she has a project, which she cannot risk losing a unique specimen like the player character and that she has no choice but to observe the evolution of the player character from afar. Then she will turn invisible and run to disappear from | If responding to her offer with ''Keep it, your gold. I prefer to know what the sect does to non-believers.'', she refuses, saying that she has a project, which she cannot risk losing a unique specimen like the player character and that she has no choice but to observe the evolution of the player character from afar. Then she will turn invisible and run to disappear from Moonrise Towers and Act 2. | ||
{| class="wikitable sortable" order | {| class="wikitable sortable" order | ||
!Race!!Elixir | !Race!!Elixir | ||
|- | |- | ||
|[[Black Dragonborn]], [[Copper Dragonborn]] | | [[Black Dragonborn]], [[Copper Dragonborn]] | ||
|{{RarityItem|Elixir of Dragonborn Prowess: Acid}} | | {{RarityItem|Elixir of Dragonborn Prowess: Acid}} | ||
|- | |- | ||
|[[Blue Dragonborn]], [[Bronze Dragonborn]] | | [[Blue Dragonborn]], [[Bronze Dragonborn]] | ||
|{{RarityItem|Elixir of Dragonborn Prowess: Lightning}} | | {{RarityItem|Elixir of Dragonborn Prowess: Lightning}} | ||
|- | |- | ||
|[[Brass Dragonborn]], [[Gold Dragonborn]] | | [[Brass Dragonborn]], [[Gold Dragonborn]] | ||
|{{RarityItem|Elixir of Dragonborn Prowess: Fire}} | | {{RarityItem|Elixir of Dragonborn Prowess: Fire}} | ||
|- | |- | ||
|[[Green Dragonborn]] | | [[Green Dragonborn]] | ||
| {{RarityItem|Elixir of Dragonborn Prowess: Poison}} | | {{RarityItem|Elixir of Dragonborn Prowess: Poison}} | ||
|- | |- | ||
|[[Silver Dragonborn]], [[White Dragonborn]] | | [[Silver Dragonborn]], [[White Dragonborn]] | ||
|{{RarityItem|Elixir of Dragonborn Prowess: Frost}} | | {{RarityItem|Elixir of Dragonborn Prowess: Frost}} | ||
|- | |- | ||
|[[Drow]], [[Elf]]||{{RarityItem|Elixir of Elven Elegance}} | | [[Drow]], [[Elf]]||{{RarityItem|Elixir of Elven Elegance}} | ||
|- | |- | ||
| [[Dwarf]]||{{RarityItem|Elixir of Dwarven Resilience}} | |||
|- | |- | ||
| [[Githyanki]] ||{{RarityItem|Elixir of Githyanki Providence}} | | [[Githyanki]] ||{{RarityItem|Elixir of Githyanki Providence}} | ||
|- | |- | ||
|[[Gnome]]||{{RarityItem|Elixir of Gnomish Ingenuity}} | | [[Gnome]]||{{RarityItem|Elixir of Gnomish Ingenuity}} | ||
|- | |- | ||
| [[Half- | | [[Half-Elf]]||{{RarityItem|Elixir of Half-Elven Healing}} | ||
|- | |- | ||
|[[Half- | | [[Half-Orc]]||{{RarityItem|Elixir of Half-Orcish Fury}} | ||
|- | |- | ||
| [[Halfling]]|| {{RarityItem|Elixir of Halfling Luck}} | | [[Halfling]]|| {{RarityItem|Elixir of Halfling Luck}} | ||
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| [[Tiefling]]|| {{RarityItem|Elixir of Tiefling Vice}} | | [[Tiefling]]|| {{RarityItem|Elixir of Tiefling Vice}} | ||
|} | |} | ||
==== Interaction with Astarion==== | ==== Interaction with Astarion==== | ||
Araj deeply wishes to speak with {{CharLink|Astarion}}. If Astarion is left at camp during her first interaction, Araj will politely ask that the vampire spawn be brought next. | Araj deeply wishes to speak with {{CharLink|Astarion}}. If Astarion is left at camp during her first interaction, Araj will politely ask that the vampire spawn be brought next. | ||
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After following Araj into her bombed-out shop, she'll breathlessly encourage the character to finish the research, and drink her new formula: Formula Gruna. The entire party urges them not to drink it. If accepting the potion and then leaving her shop without gulping it, she will interject and insist, if refused she'll turn hostile. | After following Araj into her bombed-out shop, she'll breathlessly encourage the character to finish the research, and drink her new formula: Formula Gruna. The entire party urges them not to drink it. If accepting the potion and then leaving her shop without gulping it, she will interject and insist, if refused she'll turn hostile. | ||
Drinking the offered {{SmRarityItem|Mysterious Potion}} will deal 1d4 [[Slashing]] damage to the character and triggers a small explosion around them. The character then gains the permanent {{Passive inline|Unstable Blood}} feature, causing them to bleed out {{Area|Unstable Blood | Drinking the offered {{SmRarityItem|Mysterious Potion}} will deal 1d4 [[Slashing]] damage to the character and triggers a small explosion around them. The character then gains the permanent {{Passive inline|Unstable Blood}} feature, causing them to bleed out {{Area|Unstable Blood}} surfaces when hurt. When these surfaces are exposed to flame, they explode, and turn into {{Area|Fire}} surfaces. | ||
When spoken to next, Araj will be pleased to see they did not die, and excited at the results. She giddily deems the character the "world's first ''detonative exsanguinator.''" In parting, and with no qualms at having so risked the character's life, she'll offer to provide another explosive in exchange for a nominal fee: another blood donation. | When spoken to next, Araj will be pleased to see they did not die, and excited at the results. She giddily deems the character the "world's first ''detonative exsanguinator.''" In parting, and with no qualms at having so risked the character's life, she'll offer to provide another explosive in exchange for a nominal fee: another blood donation. | ||
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* {{MdRarityItem|Potion of Invisibility}} | * {{MdRarityItem|Potion of Invisibility}} | ||
* {{MdRarityItem|Smokepowder Bomb}} | * {{MdRarityItem|Smokepowder Bomb}} | ||
==Related literature== | ==Related literature== | ||
*{{MdRarityItem|A Breakthrough at Last}}, detailing experiments on the blood obtained from the party | |||
*{{ | *{{MdRarityItem|HELP}}, an urgent plea from a hapless customer of Crimson Draughts suffering from Araj's care | ||
*{{ | *{{MdRarityItem|Open Investigation}}, a notice from the [[Flaming Fist]] warning Araj that her business is under investigation after complaints | ||
===Notes by Araj Oblodra=== | ===Notes by Araj Oblodra=== | ||
*{{MdRarityItem|Letter from Araj}} | |||
*{{ | |||
===Books by Araj Oblodra=== | ===Books by Araj Oblodra=== | ||
*{{MdRarityItem|Enver... Is your blood sweet?}} | |||
*{{MdRarityItem|Glory to the House of Oblodra}} | |||
==Gallery== | |||
<gallery heights="250px" mode="packed"> | |||
Araj Act 3.webp|Araj in Act Three. | |||
</gallery> | |||
==Notes== | ==Notes== | ||
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* Donating blood in Act 2 awards the "Blood, Sweat, and the Other Thing" [[Inspiration]] to all characters with the [[Guild Artisan]] background. | * Donating blood in Act 2 awards the "Blood, Sweat, and the Other Thing" [[Inspiration]] to all characters with the [[Guild Artisan]] background. | ||
* Donating blood in both Act 2 and 3 awards the "Innovations in Volatility" Inspiration to all characters with the [[Soldier]] background. | * Donating blood in both Act 2 and 3 awards the "Innovations in Volatility" Inspiration to all characters with the [[Soldier]] background. | ||
* | * Using {{SAI|Disguise Self}} while giving blood does not change which elixir will be received, and also will not allow to donate a second time. | ||
{{noteend}} | {{noteend}} | ||