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Honeyed Paws: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| type = classaction | | type = classaction | ||
| summary = '''Honeyed Paws''' is an action gained by the | | summary = '''Honeyed Paws''' is an action gained by the [[Beast Master]] Ranger's {{SAI|Bear Companion}} at level 5. | ||
| description = Lash out with paws sticky from honey and {{Cond|Disarmed|Disarm}} your target. If it isn't holding any weapons, it falls {{Cond|Prone}} instead. | | description = Lash out with paws sticky from honey and {{Cond|Disarmed|Disarm}} your target. If it isn't holding any weapons, it falls {{Cond|Prone}} instead. | ||
| image = Honeyed Paws.webp | | image = Honeyed Paws.webp | ||
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| condition2 duration = 1 | | condition2 duration = 1 | ||
| class learns at level 5 = Beast Master | | class learns at level 5 = Beast Master | ||
| used by creatures = | | used by creatures = Ursa Ingens, Ursa Major | ||
| notes = * The disarm has no saving throw, the attack just needs to hit. | | notes = * The disarm has no saving throw, the attack just needs to hit. | ||
}} | }} | ||
{{RangerNavbox}} | {{RangerNavbox}} |
Latest revision as of 03:23, 11 November 2024
Honeyed Paws is an action gained by the Beast Master Ranger's at level 5.
Description
Lash out with paws sticky from honey and your target. If it isn't holding any weapons, it falls instead.
Properties
- Cost:
- Action
- Damage:
- 1d8 (1~8) + Strength modifier Slashing
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Disarmed
Duration: 1 turn
- Affected entity has dropped its weapon to the ground.
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Notes
- The disarm has no saving throw, the attack just needs to hit.