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Boar Charge: Difference between revisions
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Slashing and potentially knocks targets .
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HiddenDragon (talk | contribs) (Named boar creatures) |
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| summary = '''Boar Charge''' is a {{SAI|Boar Companion}} Action. Boars use this ability to charge toward enemies and deal slashing damage as well as knock them {{Cond|Prone}}. | | summary = '''Boar Charge''' is a {{SAI|Boar Companion}} Action. Boars use this ability to charge toward enemies and deal slashing damage as well as knock them {{Cond|Prone}}. | ||
| description = Charge forward, attacking all hostile creatures in the way. Deals {{DamageText|1d4 + 1|Slashing}} and potentially knocks targets {{Cond|Prone}}. | | description = Charge forward, attacking all hostile creatures in the way. Deals {{DamageText|1d4 + 1|Slashing}} and potentially knocks targets {{Cond|Prone}}. | ||
| warning = Doesn't provoke Opportunity Attacks. | |||
| image = Boar Charge.webp | | image = Boar Charge.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = 1d4+1 | ||
| damage type = Slashing | |||
| attack roll = yes | | attack roll = yes | ||
| save = STR | |||
| condition = Prone | | condition = Prone | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = STR | | condition save = STR | ||
| used by creatures = | | condition dc = caster | ||
| used by creatures = Verres, Verres Calamitosus, Verres Major | |||
}} | }} | ||
[[Category: | [[Category:Rush_actions]] |
Latest revision as of 03:20, 11 November 2024
Boar Charge is a Action. Boars use this ability to charge toward enemies and deal slashing damage as well as knock them .
Description
Charge forward, attacking all hostile creatures in the way. Deals 1d4 + 1
Doesn't provoke Opportunity Attacks.
Properties
- Cost:
-
Action
- Damage:
-
1d4 + 1 (2~5)
Slashing
- Details:
-
Attack roll
-
STR Save
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Verres, Verres Calamitosus, and Verres Major