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→Initiative bonuses: Use table alignment
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'''Initiative''' determines the order of turns during combat. | '''Initiative''' determines the order of turns during combat. | ||
== Rolling Initiative == | == Rolling Initiative == | ||
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. | When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose. | ||
== Initiative bonuses == | |||
Many class features, [[feats]], magic items and consumables can improve a character’s initiative by granting additional bonuses to the roll. Many of these are also used by [[Non-Player Characters|NPCs]]. Unlike in tabletop rules, it is NOT considered a skill check, and so initiative is not affected by features or effects like [[Jack of All Trades]] or [[Enhance Ability: Cat's Grace (Condition)]]. | |||
= | {{Table alignment}} | ||
{| class="wikitable defaultleft col2center sortable" | |||
|+ Sources of Initiative bonuses | |||
! scope="col" |Source | |||
! scope="col" | Value | |||
! scope="col" | Type | |||
! scope="col" | Subtype | |||
! scope="col" class="unsortable" | Other | |||
|- | |||
! scope="row" | {{Pass|Alert}} | |||
| +5 | |||
| Feat | |||
| - | |||
| Cannot be Surprised | |||
|- | |||
! scope="row" | {{RarityItem|Elixir of Vigilance}} | |||
| +5 | |||
| Consumable | |||
| Elixir | |||
| Cannot be Surprised | |||
|- | |||
! scope="row" | {{Pass|Feral Instinct}} | |||
| +3 | |||
|Feature | |||
| - | |||
|Cannot be Surprised | |||
|- | |||
! scope="row" | {{Pass|Dread Ambusher}} | |||
| +3 | |||
|Feature | |||
| - | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Hellrider Longbow}} | |||
| +3 | |||
|Weapon | |||
|Longbow | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Sentinel Shield}} | |||
| +3 | |||
|Shield | |||
| - | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Assassin of Bhaal Cowl}} | |||
| +2 | |||
|Headwear | |||
| - | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Mask of Soul Perception}} | |||
| +2 | |||
|Headwear | |||
| - | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Soulbreaker Greatsword}} | |||
| +2 | |||
|Weapon | |||
|Greatsword | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Bhaalist Armour}} | |||
| +2 | |||
|Armour | |||
|Light Armour | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Elegant Studded Leather}} | |||
| +2 | |||
|Armour | |||
|Light Armour | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Elven Chain}} | |||
| +2 | |||
|Armour | |||
|Medium Armour | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Flame Enamelled Armour}} | |||
| +2 | |||
|Armour | |||
|Medium Armour | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Ambusher}} | |||
| +1 | |||
|Weapon | |||
|Shortsword | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Bow of Awareness}} | |||
| +1 | |||
|Weapon | |||
|Shortbow | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Fistbreaker Helm}} | |||
| +1 | |||
|Headwear | |||
| - | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Halberd of Vigilance}} | |||
| +1 | |||
| Weapon | |||
| Halberd | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Stalker Gloves}} | |||
| +1 | |||
| Handwear | |||
| - | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Studded Leather Armour +2}} | |||
| +1 | |||
| Armour | |||
| Light Armour | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Hide Armour +2}} | |||
| +1 | |||
| Armour | |||
| Medium Armour | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Scale Mail +2}} | |||
| +1 | |||
| Armour | |||
| Medium Armour | |||
| | |||
|- | |||
! scope="row" | {{RarityItem|Yuan-Ti Scale Mail}} | |||
| +1 | |||
| Armour | |||
| Medium Armour | |||
| | |||
|} | |||
{{:Surprise (game mechanic)}} | |||
[[Category:Gameplay mechanics]] | |||