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|colspan="2" style="text-align:center;"|'''Druid Level'''||'''Arctic'''||'''Coast'''||'''Desert'''||'''Forest'''||'''Grassland'''||'''Mountain'''||'''Swamp'''||'''Underdark''' | |colspan="2" style="text-align:center;"|'''Druid Level'''||'''Arctic'''||'''Coast'''||'''Desert'''||'''Forest'''||'''Grassland'''||'''Mountain'''||'''Swamp'''||'''Underdark''' | ||
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|rowspan="2"|'''3rd Level'''||'''Normal'''||[[Hold Person]], [[Spike Growth]]||[[Mirror Image]], [[Misty Step]]|| [[Blur]], [[Silence]]||[[Barkskin]], Spider Climb||[[Invisibility]], [[Pass Without Trace]]||Spider Climb, [[Spike Growth]]|| [[Darkness]], [[Melf's Acid Arrow]]||Spider Climb, [[Web]] | |rowspan="2"|'''3rd Level'''||'''Normal'''||[[Hold Person]], [[Spike Growth]]||[[Mirror Image]], [[Misty Step]]|| [[Blur]], [[Silence]]||[[Barkskin]], Spider Climb||[[Invisibility (spell)|Invisibility]], [[Pass Without Trace]]||Spider Climb, [[Spike Growth]]|| [[Darkness]], [[Melf's Acid Arrow]]||Spider Climb, [[Web]] | ||
|- | |- | ||
|'''Changed'''||[[Hold Person]], [[Spike Growth]]||[[Mirror Image]], [[Misty Step]]|| [[Blur]], [[Silence]]||[[Barkskin]], [[Hold Person]]||[[Invisibility]], [[Pass Without Trace]]||[[Mirror Image]], [[Spike Growth]]|| [[Darkness]], [[Melf's Acid Arrow]]||[[Misty Step]], [[Web]] | |'''Changed'''||[[Hold Person]], [[Spike Growth]]||[[Mirror Image]], [[Misty Step]]|| [[Blur]], [[Silence]]||[[Barkskin]], [[Hold Person]]||[[Invisibility (spell)|Invisibility]], [[Pass Without Trace]]||[[Mirror Image]], [[Spike Growth]]|| [[Darkness]], [[Melf's Acid Arrow]]||[[Misty Step]], [[Web]] | ||
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|rowspan="2"|'''5th Level'''||'''Normal'''||[[Sleet Storm]], Slow ||Water Breathing, Water Walk||Create Food, Create Water||[[Call Lightning]], [[Plant Growth]]||[[Daylight]], [[Haste]]||[[Lightning Bolt]], Meld into Stone||Water Walk, [[Stinking Cloud]]||[[Gaseous Form]], [[Stinking Cloud]] | |rowspan="2"|'''5th Level'''||'''Normal'''||[[Sleet Storm]], Slow ||Water Breathing, Water Walk||Create Food, Create Water||[[Call Lightning]], [[Plant Growth]]||[[Daylight]], [[Haste]]||[[Lightning Bolt]], Meld into Stone||Water Walk, [[Stinking Cloud]]||[[Gaseous Form]], [[Stinking Cloud]] | ||
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**[[Sneak Attack (Ranged)]] or [[Sneak Attack (Melee)]]. | **[[Sneak Attack (Ranged)]] or [[Sneak Attack (Melee)]]. | ||
**Sneak Attack damage can also be applied after hitting with a weapon, thereby allowing you to apply Sneak Attack damage to offhand attacks and other actions. | **Sneak Attack damage can also be applied after hitting with a weapon, thereby allowing you to apply Sneak Attack damage to offhand attacks and other actions. | ||
**If [[disadvantage]] ever applied to the attack, even it is cancelled by [[advantage]], the attack cannot be a sneak attack. | |||
*Thieves' Cant (and languages in general) are not available. | *Thieves' Cant (and languages in general) are not available. | ||
**However, some of the Rogue class-specific conversation options imply the use of Thieves' Cant. | **However, some of the Rogue class-specific conversation options imply the use of Thieves' Cant. | ||
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**Although multiple sources of resistance to the same type of damage generally do not stack with each other, resistance to falling damage ''does'' stack with general resistance to bludgeoning damage. As such, a Thief who has bludgeoning resistance from some other source will have falling damage reduced by 75% rather than 50%. However, multiple effects that grant resistance to falling damage specifically still don't stack with each other. | **Although multiple sources of resistance to the same type of damage generally do not stack with each other, resistance to falling damage ''does'' stack with general resistance to bludgeoning damage. As such, a Thief who has bludgeoning resistance from some other source will have falling damage reduced by 75% rather than 50%. However, multiple effects that grant resistance to falling damage specifically still don't stack with each other. | ||
*[[Supreme Sneak]] allows the Rogue to use an action to become invisible once per short rest, instead of granting advantage on [[Stealth]] checks when moving slowly. | *[[Supreme Sneak]] allows the Rogue to use an action to become invisible once per short rest, instead of granting advantage on [[Stealth]] checks when moving slowly. | ||
**This is equivalent to the casting the spell [[Invisibility]] on oneself, with the same duration and triggers for ending early. | **This is equivalent to the casting the spell [[Invisibility (spell)|Invisibility]] on oneself, with the same duration and triggers for ending early. | ||
=== Assassin === | === Assassin === | ||
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*There are several changes to the process of copying spells from scrolls into one's spellbook: | *There are several changes to the process of copying spells from scrolls into one's spellbook: | ||
**It is instantaneous, rather than taking 2 hours per spell level. The gold cost remains, and is halved as normal for spells from the chosen subclass school. | **It is instantaneous, rather than taking 2 hours per spell level. The gold cost remains, and is halved as normal for spells from the chosen subclass school. | ||
**It is not limited to Wizard spells, in keeping with the general ability for anyone to use any spell scroll regardless of class. | **No [[Arcana]] is required to successfully copy a scroll. | ||
**It is not limited to Wizard spells, in keeping with the general ability for anyone to use any spell scroll regardless of class. This allows Wizards the opportunity to learn many spells they would not otherwise have access to. | |||
**Cantrips can be copied, with the same gold cost as a level 1 spell. These show up as spells that can be prepared in the Level Up interface, but are listed as regular cantrips in the Spellbook interface. | **Cantrips can be copied, with the same gold cost as a level 1 spell. These show up as spells that can be prepared in the Level Up interface, but are listed as regular cantrips in the Spellbook interface. | ||
**A Wizard can copy spells of any level they have spell slots for, even if they obtained the spell slots by multiclassing. For instance, a character with four levels in Cleric and one in Wizard could copy level 3 spells. | **A Wizard can copy spells of any level they have spell slots for, even if they obtained the spell slots by multiclassing. For instance, a character with four levels in Cleric and one in Wizard could copy level 3 spells. | ||
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=== Divination === | === Divination === | ||
{{see also|Divination School}} | {{see also|Divination School}} | ||
*[[Divination Savant]] is technically unchanged, but it should be noted that there are ''very'' few Divination spells in ''Baldur's Gate 3'' to use with it, and none above level 2. This is likely because many of the Divination spells in tabletop D&D require complex open-ended interactions between a player and the dungeon master, making them difficult to implement in a video game without a live DM. | |||
*Using a [[Portent]] die requires a reaction, and can only be used on attack rolls and saving throws, not on ability checks. | *Using a [[Portent]] die requires a reaction, and can only be used on attack rolls and saving throws, not on ability checks. | ||
*[[Expert Divination]] grants an extra portent die, rather than regaining an expended spell slot when casting a | *[[Expert Divination]] grants an extra portent die, rather than regaining an expended spell slot when casting a Divination spell of 2nd level or higher. | ||
**As part of this feature, taking a Short Rest applies a randomly selected [[Prophecy]] condition for each expended Portent die. Completing the task associated with the prophecy causes the expended die to be restored. Most involve casting spells of specific schools or dealing damage of specific types. | |||
**This change is likely meant to help compensate for the lack of higher-level Divination spells in the game, without which the original 5e feature would've been nearly useless. | |||
*Changes to Third Eye: | *Changes to Third Eye: | ||
**[[Third Eye: Darkvision]] grants Darkvision with a range of 24 m / 80 ft instead of 60 ft. | **[[Third Eye: Darkvision]] grants Darkvision with a range of 24 m / 80 ft instead of 60 ft. |