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Sparkstruck set: Difference between revisions

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|[[Weapon]] ([[Longbows|Longbow]])
|[[Weapon]] ([[Longbows|Longbow]])
|{{Passive|Electric Blood}}
|{{Passive|Electric Blood}}
|-
|{{MdRarityItem|The Protecty Sparkswall}}
|[[Clothing]]
|{{Passive|High Spellcasting (+1}}
{{Passive|Sparkswall Armour}}
|-
|-
|{{MdRarityItem|The Jolty Vest}}
|{{MdRarityItem|The Jolty Vest}}
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[[Category:Equipment sets]]
[[Category:Equipment sets]]


*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]], and attacks against metal constructs and foes wearing metal armour gain  [[Advantage]].
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]], and attacks against metal constructs and foes wearing metal armour gain  [[Advantage]].

Revision as of 00:15, 30 October 2024

The Sparkstruck set consists of of items which grant or interact with Lightning Charges.

Sparkstruck Set
Name Type Effect
The Joltshooter Weapon (Longbow)
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.
The Protecty Sparkswall Clothing High Spellcasting (+1
Sparkswall Armour
The wearer has +1 to Armour Class Armour Class and Saving throws as long as they have Lightning Charges Lightning Charges.
The Jolty Vest Armour ( Medium armour
Superior Material
You take 1 less Damage TypesSlashing damage.
Countershock
When the wearer takes damage while having Lightning Charges Lightning Charges, the attacker must succeed a Dexterity Saving throw or become Shocked Shocked.
The Lifebringer Headwear (Non-Armour)
Lifecharger
When the wearer gains Lightning Charges Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
The Blast Pendant Amulet
Lightning Blast Lightning Blast ()
Focus the electricity in your veins to strengthen your next spell or cantrip. ( Recharge: Long rest.)