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→Death: included that saving throws are skipped when wildshaped and damage exceeds wildshape + original hp
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This page and related pages summarize rule changes from the implementation of ''[https://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Dungeons_&_Dragons_5th_edition Dungeons and Dragons 5th Edition]'' (D&D 5e) rules to ''[[Baldur's Gate 3]]'' (BG3). | This page and related pages summarize rule changes from the implementation of the 2014 ''[https://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Dungeons_&_Dragons_5th_edition Dungeons and Dragons 5th Edition]'' (D&D 5e) rules to ''[[Baldur's Gate 3]]'' (BG3). | ||
The rule changes described on this page and [[#Other changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a | The rule changes described on this page and [[#Other changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a rule from the 2024 5e revision or other material from future playtests, that is considered a rule change from D&D 5e. | ||
== Fundamental changes == | == Fundamental changes == | ||
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=== Death === | === Death === | ||
* Party members cannot instantly die from damage: a party member reduced to 0 hit points is knocked unconscious, regardless of whether the remaining damage exceeds their hit point maximum. There are other ways to instantly die (falling into a chasm, displeasing [[Vlaakith|a certain demigod]]). | * Party members cannot instantly die from damage: a party member reduced to 0 hit points is knocked unconscious, regardless of whether the remaining damage exceeds their hit point maximum, with the exception of wildshaped creatures. There are other ways to instantly die (falling into a chasm, displeasing [[Vlaakith|a certain demigod]]). | ||
** Only party members ever make death saving throws. Other characters, including important NPCs, are killed outright when their health is reduced to 0 by lethal damage, and cannot be resurrected. | ** Only party members ever make death saving throws. Other characters, including important NPCs, are killed outright when their health is reduced to 0 by lethal damage, and cannot be resurrected. | ||
** Dead party members can be resurrected using the {{SAI|Revivify}} spell or by [[Withers|a certain NPC]] for a fee. There is no time limit on either, and the latter does not require the character's corpse to be intact or even present. | ** Dead party members can be resurrected using the {{SAI|Revivify}} spell or by [[Withers|a certain NPC]] for a fee. There is no time limit on either, and the latter does not require the character's corpse to be intact or even present. | ||
** If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws. | |||
===Resting=== | ===Resting=== | ||
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*There is no magic item attunement system. All magic items can be equipped immediately and it is possible to equip one in each equipment slot. There are two slots for [[Rings]]. | *There is no magic item attunement system. All magic items can be equipped immediately and it is possible to equip one in each equipment slot. There are two slots for [[Rings]]. | ||
*A creature can have a melee weapon set and a ranged weapon set equipped that they can toggle between freely. If you have a shield equipped in the equipped melee set but have the ranged weapon set being actively wielded, you still benefit from the AC boost the shield provides. | *A creature can have a melee weapon set and a ranged weapon set equipped that they can toggle between freely. If you have a shield equipped in the equipped melee set but have the ranged weapon set being actively wielded, you still benefit from the AC boost the shield provides. | ||
*[[Opportunity Attack|Attacks | *[[Opportunity Attack|Opportunity Attacks]] cannot be used — at all — without a melee weapon currently in hand. It is not possible to use your ranged weapon as an improvised weapon (if using a two-handed ranged weapon) or use a melee weapon together with a hand crossbow, so it cannot occur. BG3 seems to tie Opportunity Attacks directly to the Threatened condition, which only occurs in the reach of a melee-equipped hostile. | ||
* Some [[Equipment|equipment]] like gloves, boots, or helms may require | * Some [[Equipment|equipment]] like gloves, boots, or helms may require armor proficiency to wear effectively. They don't grant a bonus to armor class (unless they have a magical effect that specifically says so), but may have magical effects, and the character will only be able to don them effectively with the correct proficiency. These items also count as armor for the purposes of effects that only apply when wearing armor (e.g. [[Defence]] fighting style) or when not wearing armor (e.g. [[Unarmoured Defence (Barbarian)|Unarmoured Defence]]). | ||
*[[Armour#Heavy_Armour|Heavy armour]] does not have a Strength requirement, and therefore no movement speed penalty. | *[[Armour#Heavy_Armour|Heavy armour]] does not have a Strength requirement, and therefore no movement speed penalty. | ||
*You are unable to select starting [[Equipment|equipment]]; you are given starting equipment based on your starting [[Classes|class]]. [[Backgrounds]] do not provide starting equipment. | *You are unable to select starting [[Equipment|equipment]]; you are given starting equipment based on your starting [[Classes|class]]. [[Backgrounds]] do not provide starting equipment. | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
*The Great Weapon [[Fighting Style]] rerolls any and all of an attack's damage dice on a 1 or 2, even if they are not a part of the weapon's physical damage. | *The Great Weapon [[Fighting Style]] rerolls any and all of an attack's damage dice on a 1 or 2, even if they are not a part of the weapon's physical damage. | ||
*"Lifeberries," a.k.a. [[Goodberry|Goodberries]] that have been buffed due to being cast by a [[Life Domain]] [[Cleric]], will only get the additional healing benefit from Disciple of Life if the same Cleric who cast the spell is also the one to consume the berry. If somebody else consumes the berry, they will just get the normal 1d4 that a goodberry gets in BG3. | *"Lifeberries," a.k.a. [[Goodberry|Goodberries]] that have been buffed due to being cast by a [[Life Domain]] [[Cleric]], will only get the additional healing benefit from Disciple of Life if the same Cleric who cast the spell is also the one to consume the berry. If somebody else consumes the berry, they will just get the normal 1d4 that a goodberry gets in BG3. *As of 2024-08-23, this does NOT work. Needs testing. | ||
*The [[Haunted One]] background grants proficiency in [[Medicine]] and [[Intimidation]], neither of which is among the four skill options for the 5e version of this background as defined in ''Curse of Strahd''. | *The [[Haunted One]] background grants proficiency in [[Medicine]] and [[Intimidation]], neither of which is among the four skill options for the 5e version of this background as defined in ''Curse of Strahd''. | ||
*If a [[background]] provides proficiency in an already chosen skill, you do not get the option to choose another skill to replace it. Therefore, wood elf criminals and half-orc soldiers, for example, lose a skill proficiency as stealth and intimidation are provided by both race and background. | |||
== Other changes== | == Other changes== | ||
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==See also== | ==See also== | ||
*[https://5thsrd.org/ 5th Edition System Reference Document] | *[https://5thsrd.org/ 5th Edition (2014) System Reference Document] | ||
*[https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf D&D System Reference Document 5.1] | *[https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf D&D System Reference Document 5.1] |