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Ocular Nightmare: Difference between revisions
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* It's changed to a Legendary Reaction from an Action in [[patch notes|Hotfix #27]], [[patch notes|Hotfix #28]]. | * It's changed to a Legendary Reaction from an Action in [[patch notes|Hotfix #27]], [[patch notes|Hotfix #28]]. | ||
* It's a Legendary Reaction, not a Reaction. So players can't prevent it with something like {{SAI|Shocking Grasp}}, {{SAI|Pommel Strike}}. | * It's a Legendary Reaction, not a Reaction. So players can't prevent it with something like {{SAI|Shocking Grasp}}, {{SAI|Pommel Strike}}. | ||
* While the description says 'possibly', '''Ocular Nightmare''' on hit is 100%. Or the combat log | * While the description says 'possibly', '''Ocular Nightmare''' on hit is 100%. Or the combat log does not show it. | ||
* Its AoE is actually lesser than 18m. {{verify}} | * Its AoE is actually lesser than 18m. {{verify}} | ||
[[Category:Reactions]] | [[Category:Reactions]] | ||
[[Category:Legendary actions]] | [[Category:Legendary actions]] |
Revision as of 00:07, 28 October 2024
Ocular Nightmare is a legendary action available to the Spectator in Honour mode that lets it flail around, shooting all foes with random eye beams.
Description
Possibly
, , and all foes within 20 m / 67 ft with your flailing Eye Rays.Properties
- Cost:
- Action
- Damage:
- 4d8 + 3 (7~35) Necrotic (Constitution save to halve)
- Details:
- AoE: 20 m / 66 ft (Radius)
- CON Save (Spell save DC)
How to learn
Used by creatures: Spectator
Bugs
- It's changed to a Legendary Reaction from an Action in Hotfix #27, Hotfix #28.
- It's a Legendary Reaction, not a Reaction. So players can't prevent it with something like , .
- While the description says 'possibly', Ocular Nightmare on hit is 100%. Or the combat log does not show it.
- Its AoE is actually lesser than 18m. [Needs Verification]