Ad placeholder
Sleep: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
| class learns at level 1 = Bard, Sorcerer, Wizard | | class learns at level 1 = Bard, Sorcerer, Wizard | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| summary = | | summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber. | ||
| description = Puts creatures up to a combined 24 [[Hit Points|hit points]] into a magical slumber. | | description = Puts creatures up to a combined 24 [[Hit Points|hit points]] into a magical slumber. | ||
Line 23: | Line 23: | ||
* Removed by taking damage or when [[Help|Helped]] or [[shove|Shoved]]. | * Removed by taking damage or when [[Help|Helped]] or [[shove|Shoved]]. | ||
| condition duration = 10 | | condition duration = 10 | ||
| higher levels = When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by | | higher levels = When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by 8 hit points for each spell slot level above 1st. | ||
| notes = | |||
* {{Class|Draconic Bloodline}} of Brass (Fire) Ancestry learns this spell automatically. | |||
}} | }} |
Revision as of 04:51, 5 August 2023
Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
Description
Puts creatures up to a combined 24 hit points into a magical slumber.
Sleeping creatures awaken if they take damage, receive Help, or get Shoved.
Properties
- Details
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
At higher levels
When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by 8 hit points for each spell slot level above 1st.Condition: Sleeping
Duration: 10 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, receiving or being .
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Notes
- of Brass (Fire) Ancestry learns this spell automatically.