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Grease: Difference between revisions
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| class learns at level 1 = Wizard, Draconic Bloodline | | class learns at level 1 = Wizard, Draconic Bloodline | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| summary = It | | summary = It allows spellcasters to conjure flammable grease on the ground within range and turn it into difficult terrain. | ||
| description = Cover the ground in flammable grease. It becomes difficult terrain and creatures within can fall [[Prone (Condition)|Prone]]. | | description = Cover the ground in flammable grease. It becomes difficult terrain and creatures within can fall [[Prone (Condition)|Prone]]. | ||
| action type = action | | action type = action | ||
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| area condition = Prone | | area condition = Prone | ||
| higher levels = | | higher levels = | ||
| notes = | |||
* {{Class|Draconic Bloodline}} of Black (Acid) Ancestry learn this spell automatically. | |||
}} | }} |
Revision as of 04:40, 5 August 2023
Grease is a level 1 conjuration spell. It allows spellcasters to conjure flammable grease on the ground within range and turn it into difficult terrain.
Description
Cover the ground in flammable grease. It becomes difficult terrain and creatures within can fall Prone.
Properties
- Details
- Range: 18 m / 60 ft
- Creates Area: Grease
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Area: Grease
Grease
Duration: 10 turns
AoE: 5 m / 15 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone. Flammable.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 1: Wizard, and Draconic Bloodline
- Class Level 3: Arcane Trickster, and Eldritch Knight
Notes
- of Black (Acid) Ancestry learn this spell automatically.