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(copyedit; adjusted passives: only 'fury of the small' is in t mode)
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| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Goblin Warrior]]
| archetype = [[Goblin Warrior]]
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| ac = 13
| ac = 13
| hp = 15
| hp = 15
| e hp = 10
| t hp = 19
| t hp = 19
| movement m = 9
| movement m = 9
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| wis = 8
| wis = 8
| cha = 8
| cha = 8
 
| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack, Fury of the Small
| t passives = Darkvision, Fury of the Small, Opportunity Attack
}}
}}
'''Warrior Gresh''' is a [[Goblin Warrior]] found in the [[Underground Passage]] in [[Act One]]. He is the leader of a small group of goblin scouts who have captured [[Findal]].
'''Warrior Gresh''' is a [[Goblin Warrior]] found in the [[Underground Passage]] in [[Act One]]. He is the leader of a small group of scouts who have captured {{CharLink|Findal}}.


== Involvement ==
== Involvement ==
Unlike other [[Goblin|Goblins]] that can be talked out of fighting through [[Ability check|ability checks]] or cowed by a [[Drow]] player character, Gresh will always be hostile after a brief conversation. He will ridicule [[Sazza]] as a failure if she is with the party.
=== Act One ===
Upon entering the Underground Passage, the party will find Gresh, {{CharLink|Gurza}}, {{CharLink|Torrack}}, and {{CharLink|Worm}} discussing the fate of their fellow [[Goblin]]s. One of the [[Druid]]s of the [[Emerald Grove]], Findal, lies unconscious nearby. While the other Goblins discuss new torture methods, Gresh asserts that they still need answers from their hostage. Presumably, Findal fell unconscious during an interrogation.
 
Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If {{CharLink|Sazza}} is with the party, he ridicules her as a failure.
 
If the party linger in the area, Findal will regain consciousness and attack the Goblins.


== Combat ==
== Combat ==
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{{Feature box|Menacing Attack (Melee)}}
{{Feature box|Menacing Attack (Melee)}}
{{Feature box|Throw Stone}}
{{Feature box|Throw Stone}}
=== Notable loot ===
* {{MdRarityItem|Greataxe}}
* {{MdRarityItem|Acid Vial}}


{{Emerald Grove}}
{{Emerald Grove}}

Revision as of 06:37, 26 October 2024

Warrior Gresh is a Goblin Warrior found in the Underground Passage in Act One. He is the leader of a small group of scouts who have captured Findal Findal.

Involvement

Act One

Upon entering the Underground Passage, the party will find Gresh, Gurza Gurza, Torrack Torrack, and Worm Worm discussing the fate of their fellow Goblins. One of the Druids of the Emerald Grove, Findal, lies unconscious nearby. While the other Goblins discuss new torture methods, Gresh asserts that they still need answers from their hostage. Presumably, Findal fell unconscious during an interrogation.

Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If Sazza Sazza is with the party, he ridicules her as a failure.

If the party linger in the area, Findal will regain consciousness and attack the Goblins.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft