| class learns at level 7 = Bard, Sorcerer, Archfey, Wizard
| class learns at level 7 = Bard, Sorcerer, The Archfey, Wizard, Circle of the Land:Underdark
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to provide a more resilient form of [[Invisibility]] for their allies.
| summary = This spell allows spellcasters to provide a more resilient form of [[Invisibility (spell)|Invisibility]] for their allies.
| description = Turn a creature Invisible. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}. Invisibility breaks when you fail increasingly harder [[Stealth]] [[Ability Check]]s on attacking, casting spells or interacting with items.
| description = Turn a creature Invisible. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}.
| action type = action
| extra description = Invisibility breaks when you fail increasingly harder {{Ability Check|Stealth}}s on attacking, casting spells, or interacting with items.
| cost = action, spell4
| attack roll =
| attack roll =
| damage =
| damage =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =
| notes = * The initial [[Stealth]] check [[Ability Check|DC]] is 15.
| notes = * The first [[Stealth]] check [[Ability Check|DC]] is 15. The following checks start at a DC of 17, increasing by 1 per check.
* [[Circle of the Land]] [[Druid]]s who choose the Underdark Land at level 7 learn this spell automatically.
| video = Greater Invisibility Visuals.mp4
| video = Greater Invisibility Visuals.mp4
}}
}}
[[Category:Spells]]
== External Links ==
* {{FRWiki|Greater invisibility|long}}
Revision as of 17:38, 25 October 2024
Greater Invisibility is a level 4 illusion spell. This spell allows spellcasters to provide a more resilient form of Invisibility for their allies.
Description
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
Invisibility breaks when you fail increasingly harder Stealthchecks on attacking, casting spells, or interacting with items.
When interacting with items, casting spells, or attacking, the entity needs to succeed on a StealthCheck to maintain Invisibility. The Check becomes harder with each successful attempt.