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Glyph of Warding: Thunder: Difference between revisions
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| school = Abjuration | | school = Abjuration | ||
| classes = Bard, Cleric, Wizard | | classes = Bard, Cleric, Wizard | ||
| learns at level 5 = Bard, Cleric, Wizard | | class learns at level 5 = Bard, Cleric, Wizard | ||
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals {{DamageType|Thunder}} damage to enemies when triggered. | | summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals {{DamageType|Thunder}} damage to enemies when triggered. | ||
| description = The glyph explodes, dealing {{DamageType|Thunder}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage. | | description = The glyph explodes, dealing {{DamageType|Thunder}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage. |
Revision as of 04:03, 5 August 2023
Glyph of Warding: Thunder is a level 3 abjuration spell. This spell is a variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Thunder damage to enemies when triggered.
Description
The glyph explodes, dealing Thunder damage to enemies in the vicinity. Creatures who pass the Dexterity saving throw still take half damage.
Only one glyph can be active at a time.
The glyph will last until triggered, or until a Long Rest.
Properties
- Damage
- 5d8 (5~40) Thunder (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- AoE: 4 m / 13 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.