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| image = Class Druid Badge Icon.png
| image = Class Druid Badge Icon.png
}}
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
'''Druid''' is a character [[Class]] in ''[[Baldur's Gate 3]]''. Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast [[Spells]] and have the ability to transform into various creatures. Druids use [[Wisdom]] as their primary ability score.
{{ClassQuote|quote=Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.|image=Class Druid Badge Icon.png}}
{{Quote class|{{PAGENAME}}}}
[[Category:Classes]]
 
'''Druid''' is a character [[Class]] in ''[[Baldur's Gate 3]]''. Druids are closely attuned with nature and the animals that live in it. They utilise the power of nature to cast [[Spells]] and have the ability to transform into various creatures. Druids use [[Wisdom]] as their primary ability score.


The druid subclasses are:
The druid subclasses are:
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{{TOC|limit=2}}
{{TOC|limit=2}}


{| class="wikitable nomobile" style="width: 100%;"
{| class="wikitable nomobile" style="text-align: center; max-width: 50em;"
|-
|-
! colspan="4" | Druid level progression
! colspan="4" | Druid Class Progression
! colspan="6" | [[Spells#Spell_slots|Spell slots]] per [[Spells#Spell_levels|spell level]]
! colspan="6" | [[Spells#Spell_slots|Spell Slots]] per [[Spells#Spell_levels|Spell Level]]
|-
|-
! style="width: 6%;" | Level
! style="width: 6%;" | Level
! style="width: 8%;" | [[Proficiency bonus]]
! style="width: 6%;" | Proficiency Bonus
! Features
! Features
! style="width: 6%;" | Cantrips known
! style="width: 6%;" | Cantrips known
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! style="width: 3%;" | 6th
! style="width: 3%;" | 6th
|-
|-
| [[#Level 1|1st]]
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| rowspan="4" | +2
| {{Icon|Class Druid Badge Icon.png|24|link=#Level 1}} [[#Spellcasting|Spellcasting]]
| style="text-align: left;" | {{Icon|Druid_Icon_Small.webp|24|link=#Level 1}} [[#Spellcasting|Spellcasting]]
| rowspan="3" style="text-align: center;" | 2
| rowspan="3" | 2
| 2
| 2
| -
| -
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| -
| -
|-
|-
| [[#Level 2|2nd]]
! [[#Level 2|2nd]]
| {{SAI|Wild Shape}}, {{Icon|Class Druid Badge Icon.png|24|link=#Level 2}} [[#Level 2|Choose a subclass]]
| style="text-align: left;" | {{SAI|Wild Shape}}, {{Icon|Druid_Icon_Small.webp|24|link=#Level 2}} [[#Level 2|Choose a subclass]]
| 3
| 3
| -
| -
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| -
| -
|-
|-
| [[#Level 3|3rd]]
! [[#Level 3|3rd]]
| -
| style="text-align: left;" | -
| 4
| 4
| 2
| 2
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| -
| -
|-
|-
| [[#Level 4|4th]]
! [[#Level 4|4th]]
| {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}}
| style="text-align: left;" | {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}}
| rowspan="6" style="text-align: center;" | 3
| rowspan="6" | 3
| 4
| 4
| 3
| 3
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| -
| -
|-
|-
| [[#Level 5|5th]]
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| rowspan="4" | +3
| {{SAI|Wild Strike}}
| style="text-align: left;" | {{Pass|Wild Strike}}
| 4
| 4
| 3
| 3
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| -
| -
|-
|-
| [[#Level 6|6th]]
! [[#Level 6|6th]]
| {{Icon|Class Druid Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]]
| style="text-align: left;" | {{Icon|Druid_Icon_Small.webp|24|link=#Level 6}} [[#Level 6|Subclass feature]]
| 4
| 4
| 3
| 3
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| -
| -
|-
|-
| [[#Level 7|7th]]
! [[#Level 7|7th]]
| -
| style="text-align: left;" | -
| 4
| 4
| 3
| 3
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| -
| -
|-
|-
| [[#Level 8|8th]]
! [[#Level 8|8th]]
| {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}}
| style="text-align: left;" | {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}}
| 4
| 4
| 3
| 3
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| -
| -
|-
|-
| [[#Level 9|9th]]
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| rowspan="4" | +4
| -
| style="text-align: left;" | -
| 4
| 4
| 3
| 3
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| -
| -
|-
|-
| [[#Level 10|10th]]
! [[#Level 10|10th]]
| {{Icon|Class Druid Badge Icon.png|24|link=#Level 10}} [[#Level 10|Subclass feature]]
| style="text-align: left;" | {{Icon|Druid_Icon_Small.webp|24|link=#Level 10}} [[#Level 10|Subclass feature]], {{Pass|Improved Wild Strike}}
| rowspan="3" style="text-align: center;" | 4
| rowspan="3" | 4
| 4
| 4
| 3
| 3
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| -
| -
|-
|-
| [[#Level 11|11th]]
! [[#Level 11|11th]]
| -
| style="text-align: left;" | -
| 4
| 4
| 3
| 3
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| 1
| 1
|-
|-
| [[#Level 12|12th]]
! [[#Level 12|12th]]
| {{SAI|Feats|Feat}}
| style="text-align: left;" | {{SAI|Feats|Feat}}
| 4
| 4
| 3
| 3
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| 1
| 1
|}
|}
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p>


== Class information ==
== Class information ==
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; Skills with proficiency (choose 2)
; Skills with proficiency (choose 2)
: {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}}
: {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}}
You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Druid Quarterstaff}}, {{RarityItem|Druid Leather Armour}}, {{RarityItem|Grovetender Boots}}
; Starting Equipment : {{RarityItem|Druid Quarterstaff}}, {{RarityItem|Druid Leather Armour}}, {{RarityItem|Grovetender Boots}}


=== Spellcasting ===
=== Spellcasting ===
{{Hatnote|For a list of spells available to druids, see: [[Druid/Spells]].}}
{{Hatnote|For a list of spells available to druids, see: [[List of Druid spells]].}}
; Spellcasting ability
; Spellcasting ability
: {{Ability|Wisdom}}
: {{Ability|Wisdom}}
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Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


{{H3|Level 1}}
{{Level header|1}}


; Spellcasting
; Spellcasting
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:: You gain two Level 1 spell slots.
:: You gain two Level 1 spell slots.
:; {{SpellSlot|cantrip}} Cantrips Known&colon; 2
:; {{SpellSlot|cantrip}} Cantrips Known&colon; 2
:: Choose 2 cantrips from the [[Druid/Spells|druid spell list]].
:: Choose 2 cantrips from the [[List of Druid spells|druid spell list]].
:; [[File:Prepared Spells Icon.webp|24px]] Prepared spells
:; [[File:Prepared Spells Icon.webp|24px]] Prepared spells
:: Choose a number of Spells = {{InfoBlob|1 (Druid Level) + [[Wisdom]] Modifier}} ''(Minimum of 1 spell)''
:: Choose a number of Spells = {{InfoBlob|1 (Druid Level) + [[Wisdom]] Modifier}} ''(Minimum of 1 spell)''
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{{div col end}}
{{div col end}}


{{H3|Level 2}}
{{Level header|2}}


; Spellcasting
; Spellcasting
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** {{Resource|nr}} (1)
** {{Resource|nr}} (1)
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* {{SAI|Combat Wild Shape|w=40}}
** Wild shaping now uses a {{r|bonus}} instead of an {{r|action}}.
* {{SAI|Lunar Mend|w=40}}
* {{SAI|Lunar Mend|w=40}}
* Gain a Wild Shape:
* Gain a Wild Shape:
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|}
|}


{{H3|Level 3}}  
{{Level header|3}}  


; Spellcasting
; Spellcasting
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** Desert: {{SAI|Blur|c=12}}*, {{SAI|Silence|c=12}} {{Icon|Ritual Spell Icon.png|12px}}*
** Desert: {{SAI|Blur|c=12}}*, {{SAI|Silence|c=12}} {{Icon|Ritual Spell Icon.png|12px}}*
** Forest: {{SAI|Barkskin|c=12}}, {{SAI|Hold Person|c=12}}
** Forest: {{SAI|Barkskin|c=12}}, {{SAI|Hold Person|c=12}}
** Grassland: {{SAI|Invisibility|c=12}}*, {{SAI|Pass Without Trace|c=12}}
** Grassland: {{SAI|Invisibility (spell)|Invisibility|c=12}}*, {{SAI|Pass Without Trace|c=12}}
** Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=12}}
** Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=12}}
** Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=12}}*
** Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=12}}*
** Underdark: {{SAI|Web|c=12}}*, {{SAI|Misty Step}}*
** Underdark: {{SAI|Web|c=12}}*, {{SAI|Misty Step}}*
| style="text-align:center; width: 250px;"|
| style="text-align:center; vertical-align:top; width: 250px;"|
(none)
(none)
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.


{{H3|Level 4}}
{{Level header|4}}


* Choose a [[Feat]].
* Choose a [[Feat]].
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:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
:: You gain an additional Level 2 Spell Slot.
:: You gain an additional Level 2 Spell Slot.
:; {{SpellSlot|cantrip}} Cantrips Known
:; {{SpellSlot|cantrip}} Cantrips Known 3
:: Choose 1 additional Cantrip from the [[Druid/Spells|Druid Spell List]].
:: Choose 1 additional Cantrip from the [[List of Druid spells|Druid Spell List]].
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells
:: Choose a number of Spells = {{InfoBlob|4 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
:: Choose a number of Spells = {{InfoBlob|4 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
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![[Circle of the Spores]]
![[Circle of the Spores]]
|-
|-
| style="text-align:center; width: 250px;"|
| style="text-align:center; vertical-align:top; width: 250px;"|
(none)
(none)
| style="vertical-align:top;" |
| style="vertical-align:top;" |
* Gain a Wild Shape:
* Gain a Wild Shape:
** {{SAI|Wild Shape: Dire Raven|w=40}}
** {{SAI|Wild Shape: Dire Raven|w=40}}
| style="text-align:center; width: 250px;"|
| style="text-align:center; vertical-align:top; width: 250px;"|
(none)
(none)
|}
|}


{{H3|Level 5}}
{{Level header|5}}
 
; {{ProficiencyBonus}}&colon; +3
: You gain +1 to your Proficiency Bonus.
 
{{HorizontalRuleImage}}


; {{SAI|Wild Strike|w=40}}
; {{Pass|Wild Strike|w=40}}
: You can make an additional attack after making an unarmed strike while in wildshape.
: You can make an additional attack after making an unarmed strike while in wildshape.


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:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked&colon; 2
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked&colon; 2
:: You gain two Level 3 Spell Slots.
:: You gain two Level 3 Spell Slots.
:; Scaling Cantrips
:: Your damaging cantrips gain an additional damage die. For example, {{SAI|Poison Spray}} now deals {{DamageText|2d12|Poison}}.
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells
:: Choose a number of Spells = {{InfoBlob|5 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
:: Choose a number of Spells = {{InfoBlob|5 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
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** Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}*
** Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}*
** Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}*
** Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}*
| style="vertical-align:top; width: 250px;"|
| style="text-align:center; vertical-align:top; width: 250px;"|
* (none)
(none)
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* Gain 3rd level [[Circle of the Spores|Circle Spells]]
* Gain 3rd level [[Circle of the Spores|Circle Spells]]
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.


{{H3|Level 6}}
{{Level header|6}}


; New Wild Shape forms:
; New Wild Shape forms:
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|-
|-
| style="vertical-align:top;" |
| style="vertical-align:top;" |
* {{SAI|Land's Stride: Difficult Terrain|w=40}}
* {{Pass|Land's Stride: Difficult Terrain|w=40}}
| style="vertical-align:top;" |
| style="vertical-align:top;" |
* {{SAI|Primal Strike|w=40}}
* {{Pass|Primal Strike|w=40}}
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* {{SAI|Fungal Infestation|w=40}}
* {{SAI|Fungal Infestation|w=40}}
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|}
|}


{{H3|Level 7}}
{{Level header|7}}


; Spellcasting
; Spellcasting
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** Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}}
** Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}}
** Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}}
** Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}}
** Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine|c=12}}
** Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine}}
** Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}}
** Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}}
| style="text-align:center; width: 250px;"|
| style="text-align:center; vertical-align:top; width: 250px;"|
(none)
(none)
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.


{{H3|Level 8}}
{{Level header|8}}


* Choose a [[Feat]].
* Choose a [[Feat]].
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![[Circle of the Spores]]
![[Circle of the Spores]]
|-
|-
| style="text-align:center; width: 250px;"|
| style="text-align:center; vertical-align:top; width: 250px;"|
(none)
(none)
| style="vertical-align:top;" |
| style="vertical-align:top;" |
* Gain a Wild Shape:
* Gain a Wild Shape:
** {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}}
** {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}}
| style="text-align:center; width: 250px;"|
| style="text-align:center; vertical-align:top; width: 250px;"|
(none)
(none)
|}
|}


{{H3|Level 9}}
{{Level header|9}}
 
; {{ProficiencyBonus}}&colon; +4
: You gain +1 to your Proficiency Bonus.
 
{{HorizontalRuleImage}}


; Spellcasting
; Spellcasting
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** Swamp: {{SAI|Insect Plague|c=12}}, {{SAI|Cloudkill|c=12}}*
** Swamp: {{SAI|Insect Plague|c=12}}, {{SAI|Cloudkill|c=12}}*
** Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill|c=12}}*
** Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill|c=12}}*
| style="text-align:center; width: 250px;"|
| style="text-align:center; vertical-align:top; width: 250px;"|
(none)
(none)
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.


{{H3|Level 10}}
{{Level header|10}}


; New Wild Shape
; New Wild Shape
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Improved Wild Strike|w=40}}
; {{Pass|Improved Wild Strike|w=40}}
: You can make two additional [[Attack Roll|attacks]] after making an unarmed strike while in [[Wild Shape]].
: You can make two additional [[Attack Roll|attacks]] after making an unarmed strike while in [[Wild Shape]].


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:; {{SpellSlot|5|2}} Level 5 Spell Slots Unlocked&colon; 2
:; {{SpellSlot|5|2}} Level 5 Spell Slots Unlocked&colon; 2
:: You gain an additional Level 5 Spell Slot.
:: You gain an additional Level 5 Spell Slot.
:; {{SpellSlot|cantrip}} Cantrips Known
:; {{SpellSlot|cantrip}} Cantrips Known 4
:: Choose 1 additional Cantrip from the [[Druid/Spells|Druid Spell List]].
:: Choose 1 additional Cantrip from the [[List of Druid spells|Druid Spell List]].
:; Scaling Cantrips
:: Your damaging cantrips gain an additional damage die. For example, {{SAI|Poison Spray}} now deals {{DamageText|3d12|Poison}}.
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells
:: Choose a number of Spells = {{InfoBlob|10 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
:: Choose a number of Spells = {{InfoBlob|10 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
Line 645: Line 632:
|-
|-
| style="vertical-align:top; width: 250px;" |
| style="vertical-align:top; width: 250px;" |
* {{SAI|Nature's Ward|w=40}}
* {{Pass|Nature's Ward|w=40}}
| style="vertical-align:top; width: 250px;" |
| style="vertical-align:top; width: 250px;" |
* Gain a Wild Shape:
* Gain a Wild Shape:
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** {{SAI|Wild Shape: Water Myrmidon|w=40}}
** {{SAI|Wild Shape: Water Myrmidon|w=40}}
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* {{SAI|Spreading Spores (passive feature)|Spreading Spores|w=40}}
* {{SAI|Spreading Spores|w=40}}
|}
|}


{{H3|Level 11}}
{{Level header|11}}


; Spellcasting
; Spellcasting
Line 677: Line 664:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


{{H3|Level 12}}
{{Level header|12}}


* Choose a [[Feat]].
* Choose a [[Feat]].
Line 688: Line 675:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


== External Links ==
== Notable druids ==
* {{MdCharLink|Halsin}}
* {{MdCharLink|Jaheira}}
* {{MdCharLink|Kagha}}
* {{MdCharLink|Nettie}}
* {{MdCharLink|Olodan}}
* {{MdCharLink|Rath}}
 
== See also ==
* [[:Category:Druids|List of all Druids]]
 
== External links ==
* {{FRWiki|Druid|long}}
* {{FRWiki|Druid|long}}


{{DruidNavbox}}
{{DruidNavbox}}
{{NavGameplay}}
{{Character creation|state=collapsed}}
[[Category:Classes]]

Latest revision as of 17:22, 25 October 2024

Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.

The druid subclasses are:

Druid Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Cantrips known 1st 2nd 3rd 4th 5th 6th
1st +2 #Level 1 Spellcasting 2 2 - - - - -
2nd Wild Shape Wild Shape, #Level 2 Choose a subclass 3 - - - - -
3rd - 4 2 - - - -
4th Feat Feat, Wild Shape Improvement Wild Shape Improvement 3 4 3 - - - -
5th +3 Wild Strike Wild Strike 4 3 2 - - -
6th #Level 6 Subclass feature 4 3 3 - - -
7th - 4 3 3 1 - -
8th Feat Feat, Wild Shape Improvement Wild Shape Improvement 4 3 3 2 - -
9th +4 - 4 3 3 3 1 -
10th #Level 10 Subclass feature, Improved Wild Strike Improved Wild Strike 4 4 3 3 3 2 -
11th - 4 3 3 3 2 1
12th Feat Feat 4 3 3 3 2 1

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information[edit | edit source]

Druid's default armour
Hit points
At level 1: 8 + Constitution modifier
On level up: 5 + Constitution modifier
Key ability scores
Wisdom Wisdom for spells
Constitution Constitution for hit points and Concentration Concentration checks
Dexterity Dexterity for Armour Class
Saving throw proficiencies
Wisdom Wisdom, Intelligence Intelligence
Equipment proficiencies
Clubs Clubs, Daggers Daggers, Javelins Javelins, Maces Maces
Quarterstaves Quarterstaves, Scimitars Scimitars, Sickles Sickles, Spears Spears
Light armour, Medium armour
Shields
Skills with proficiency (choose 2)
Arcana Arcana, Animal Handling Animal Handling, Insight Insight, Medicine Medicine, Nature Nature, Perception Perception, Religion Religion, Survival Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Druid Quarterstaff, Druid Leather Armour, Grovetender Boots

Spellcasting[edit | edit source]

For a list of spells available to druids, see: List of Druid spells.
Spellcasting ability
Wisdom Wisdom
Prepared Spells Icon.webp Prepared spells
You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
Number of Prepared Spells = Druid Level + Wisdom Modifier (minimum of 1 spell.)

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Spellcasting
2 Level 1 Spell Slots.png Level 1 spell slots unlocked: 2
You gain two Level 1 spell slots.
Cantrips Icon.png Cantrips Known: 2
Choose 2 cantrips from the druid spell list.
Prepared Spells Icon.webp Prepared spells
Choose a number of Spells = 1 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
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New cantrips available
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New 1st level spells

Level 2

Spellcasting
3 Level 1 Spell Slots.png Level 1 spell slots unlocked: 3
You gain an additional level 1 spell slot.
Prepared Spells Icon.webp Prepared spells
Choose a number of Spells = 2 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
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Wild Shape Wild Shape
New Wild Shape forms:
Wild Shape: Badger Wild Shape: Badger
Take the shape of a giant Badger that can burrow into the ground.
Wild Shape: Cat Wild Shape: Cat
Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies.
Wild Shape: Spider Wild Shape: Spider
Take the shape of a giant Spider that can shoot webs to entangle enemies.
Wild Shape: Wolf Wild Shape: Wolf
Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
Wild Shape charges: 2
The number of times you can use your Wild Shape. Replenished with a Short or Long Rest.
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Select a subclass[edit | edit source]

Level 3

Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 3 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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New 2nd Level Spells
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Subclass features[edit | edit source]

Circle of the Land Circle of the Moon Circle of the Spores

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 4

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New Wild Shape
Wild Shape: Deep Rothé Wild Shape: Deep Rothé
Take the shape of a Deep Rothé that can charge and impale enemies.
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Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Cantrips Icon.png Cantrips Known 3
Choose 1 additional Cantrip from the Druid Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 4 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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Subclass Features[edit | edit source]

Circle of the Land Circle of the Moon Circle of the Spores

(none)

(none)

Level 5

Wild Strike Wild Strike
You can make an additional attack after making an unarmed strike while in wildshape.
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Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 5 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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New 3rd Level Spells
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Subclass Features[edit | edit source]

Circle of the Land Circle of the Moon Circle of the Spores

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 6

New Wild Shape forms
Wild Shape: Panther Wild Shape: Panther
Take the shape of a Panther that can prowl around invisibly.
Wild Shape: Owlbear Wild Shape: Owlbear
Take the shape of an Owlbear that can rupture the ground and become enraged.
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Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slots.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 6 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)

Subclass Features[edit | edit source]

Circle of the Land Circle of the Moon Circle of the Spores

Level 7

Spellcasting
1 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1
You gain one Level 4 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 7 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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New 4th Level Spells
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Subclass Features[edit | edit source]

Circle of the Land Circle of the Moon Circle of the Spores

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 8

Spellcasting
2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 2
You gain an additional Level 4 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 8 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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Subclass Features[edit | edit source]

Circle of the Land Circle of the Moon Circle of the Spores

(none)

(none)

Level 9

Spellcasting
3 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 3
You gain an additional Level 4 Spell Slot.
1 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1
You gain one Level 5 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 9 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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New 5th Level Spells
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Subclass Features[edit | edit source]

Circle of the Land Circle of the Moon Circle of the Spores

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 10

New Wild Shape
Wild Shape: Dilophosaurus Wild Shape: Dilophosaurus
Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.
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Improved Wild Strike Improved Wild Strike
You can make two additional attacks after making an unarmed strike while in Wild Shape.
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Spellcasting
2 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 2
You gain an additional Level 5 Spell Slot.
Cantrips Icon.png Cantrips Known 4
Choose 1 additional Cantrip from the Druid Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 10 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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Subclass Features[edit | edit source]

Circle of the Land Circle of the Moon Circle of the Spores

Level 11

Spellcasting
1 Level 6 Spell Slots.png Level 6 Spell Slots Unlocked: 1
You gain one Level 6 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 11 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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New 6th Level Spells available
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Level 12

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Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 12 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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Notable druids[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]