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While finding a cure is the focus of Act One, the party are likely to become embroiled in the main conflict of the area. Goblin parties canvas the [[Wilderness]] in search of Emerald Grove and the survivors of the [[Nautiloid]] crash. The goblins appear to be gathering under the banners of a supposed new god known as "the Absolute". | While finding a cure is the focus of Act One, the party are likely to become embroiled in the main conflict of the area. Goblin parties canvas the [[Wilderness]] in search of Emerald Grove and the survivors of the [[Nautiloid]] crash. The goblins appear to be gathering under the banners of a supposed new god known as "the Absolute". | ||
The druidic circle at the Emerald Grove are experiencing internal trouble as well. Their {{CharLink|Halsin|First Druid Halsin}} has gone missing after joining a party of adventurers to search for an ancient relic. In his absence, self-appointed First Druid {{CharLink|Kagha}} has initiated the | The druidic circle at the Emerald Grove are experiencing internal trouble as well. Their {{CharLink|Halsin|First Druid Halsin}} has gone missing after joining a party of adventurers to search for an ancient relic. In his absence, self-appointed First Druid {{CharLink|Kagha}} has initiated the {{SmRarityItem|Rite of Thorns (ritual)|Rite of Throns|override_icon=BOOK Generic Druid Rite Unfaded Icon.png|override_rarity=1}}, a dangerous ritual that will seal the Grove from the outside world and expel the [[Tiefling Refugees]] seeking shelter. | ||
'''Deciding the Fate of the Emerald Grove''' | '''Deciding the Fate of the Emerald Grove''' |