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Doom Hammer: Difference between revisions

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{{WeaponPage
{{WeaponPage
| image = Maul PlusOne Icon.png
| controller icon = Maul PlusOne Unfaded.png
| icon = Maul PlusOne Unfaded Icon.png
| icon = Maul PlusOne Unfaded Icon.png
| image = Maul PlusOne Icon.png
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit.
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with {{cond|Bone Chilled}} condition on each successful hit.
| seo description = Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit.
| quote = Bringer of that which it is.
| quote = Bringer of that which it is.
| category = martial
| category = martial
Line 19: Line 19:
| uid = UNI_DoomHammer
| uid = UNI_DoomHammer
| uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36
| uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36
| passives = Edge of Terror
| special =
| special =
* {{Passive|Edge of Terror}}
| weapon actions = Backbreaker, Concussive Smash, Tenacity
| weapon actions = Backbreaker, Concussive Smash, Tenacity
| condition = Bone Chilled
| condition = Bone Chilled
| condition duration = 2
| condition duration = 2
| where to find =
| where to find = Bought or stolen from [[Grat|Grat the Trader]].
*This weapon can be bought from these traders:
| where to find location = Goblin Camp
**[[Grat the Trader]] in the [[Goblin Camp]]
| where to find x = -99
| notes = *Damage from [[Tenacity]] still applies the {{cond|Bone Chilled}} effect, effectively giving the hammer a 100% chance of applying it per strike. This make it exceptional for fights against enemies with healing mechanics, such as the [[Apostle of Myrkul]]
| where to find y = 424
| notes = *Damage from [[Tenacity]] still applies the {{cond|Bone Chilled}} effect, effectively giving the hammer a 100% chance of applying it per strike. This makes it exceptional for fights against enemies with healing mechanics, such as the [[Apostle of Myrkul]]
}}
}}



Latest revision as of 08:44, 25 October 2024

Doom Hammer image

Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit.

Description Icon.png

Bringer of that which it is.

Properties

Damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID UNI_DoomHammer
UUID 2f481fef-1877-4eac-820d-dc3210ff0b36

Special

The holder of this item gains:

Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 2 turns

Where to find

Notes

  • Damage from Tenacity still applies the Bone Chilled Bone Chilled effect, effectively giving the hammer a 100% chance of applying it per strike. This makes it exceptional for fights against enemies with healing mechanics, such as the Apostle of Myrkul

External links[edit | edit source]