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Command: Difference between revisions

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Line 5: Line 5:
| school = Enchantment
| school = Enchantment
| classes = Cleric, Paladin, The Fiend
| classes = Cleric, Paladin, The Fiend
| learns at level 1 = Cleric, Fiend  
| class learns at level 1 = Cleric, Fiend  
| learns at level 2 = Paladin
| class learns at level 2 = Paladin
| summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
| summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
| description = Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon.
| description = Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon.

Revision as of 04:03, 5 August 2023

Command Halt Icon.png

Command is a level 1 enchantment spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.

Description

Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon.

The effect of the command is based on the variant selected:

The target must succeed on a Wisdom saving throw in order to resist the effects.

Properties

Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes: