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m (remove concentration note; tooltip is fixed in full release) Tag: Manual revert |
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| school = Enchantment | | school = Enchantment | ||
| classes = Cleric, Paladin, The Fiend | | classes = Cleric, Paladin, The Fiend | ||
| learns at level 1 = Cleric, Fiend | | class learns at level 1 = Cleric, Fiend | ||
| learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon. | | summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon. | ||
| description = Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. | | description = Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. |
Revision as of 04:03, 5 August 2023
Command is a level 1 enchantment spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
Description
Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon.
The effect of the command is based on the variant selected:
The target must succeed on a Wisdom saving throw in order to resist the effects.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.