Ad placeholder

Ironfinger: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
Line 43: Line 43:
{{Feature box|Misty Step}}
{{Feature box|Misty Step}}
{{Feature box|Ray of Sickness}}
{{Feature box|Ray of Sickness}}
{{Feature box|Shield}}
{{Feature box|Shield (spell)}}


=== Notable loot ===
=== Notable loot ===

Revision as of 23:45, 24 October 2024

Ironfinger is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony.

Involvement

Ironfinger can be found being rallied by Kressa Bonedaughter Kressa Bonedaughter along with her fellow cultists Hairy Henry Hairy Henry and Maghtew Budj Maghtew Budj. If the party waits too long before approaching, Kressa's speech will give her and the cultists 10 temporary hitpoints through a buff called Myrkul's Gift Myrkul's Gift. She will attack along with the other followers in the Barracks if the party initiates combat through dialogue with Kressa or if attacked. If left alone, she will move to her room in the north-west part of the Barracks and begin practicing on a training dummy. She will say "The end is coming—do you feel it?" and "We are fortunate to live in the end-times. Pray with me" when spoken to.

Her notes indicate she lives in fear of her leader Kressa, who has become obsessed with tadpole experimentation, and suspects she might one day infect her with one as she sleeps. The two used to practice necromancy on ants back when they were younger.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail of Myrkul
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft
Shield spell.webp
Shield Shield ()
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self

Notable loot

Related items